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Is the Shaman a Playable Class?
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<blockquote data-quote="ColonelHardisson" data-source="post: 90276" data-attributes="member: 363"><p>While just about anything I'd post has already been thrashed out by someone here, I just want to add my two cents.</p><p></p><p>Curtailing magic use in D&D to the type found in fairy tales and legends is an interesting concept, and the Witch in the DMG (more a spell list than a class) touches upon this concept. The main problem is that such spellcasters would likely end up as NPCs, since I can't see a player wanting to game with one, except for someone who greatly prefers roleplaying over any combat whatsoever. Assuming you have a player like that, the adventuring life will become quite dangerous very quickly unless the DM pays a lot of attention to the special needs of that PC. Perhaps someone could run such a spellcaster through, say, through the 1e "Giants" modules as an experiment. I'm guessing that such a spellcaster will end up dead, and will be rather useless to the rest of the party once the storming of the various strongholds begins.</p><p></p><p>Anyway, the survivability of such a spellcaster in a campaign really depends on the DM. If the DM is running a typical D&D campaign, and makes no provision for such a character, then it'll be tough going. Even if the rest of the party takes up the slack for the spellcaster in pitched battles, and values the character for its subtler abilities, I still think such a spellcaster would end up more of a liability than an asset, in the long run.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 90276, member: 363"] While just about anything I'd post has already been thrashed out by someone here, I just want to add my two cents. Curtailing magic use in D&D to the type found in fairy tales and legends is an interesting concept, and the Witch in the DMG (more a spell list than a class) touches upon this concept. The main problem is that such spellcasters would likely end up as NPCs, since I can't see a player wanting to game with one, except for someone who greatly prefers roleplaying over any combat whatsoever. Assuming you have a player like that, the adventuring life will become quite dangerous very quickly unless the DM pays a lot of attention to the special needs of that PC. Perhaps someone could run such a spellcaster through, say, through the 1e "Giants" modules as an experiment. I'm guessing that such a spellcaster will end up dead, and will be rather useless to the rest of the party once the storming of the various strongholds begins. Anyway, the survivability of such a spellcaster in a campaign really depends on the DM. If the DM is running a typical D&D campaign, and makes no provision for such a character, then it'll be tough going. Even if the rest of the party takes up the slack for the spellcaster in pitched battles, and values the character for its subtler abilities, I still think such a spellcaster would end up more of a liability than an asset, in the long run. [/QUOTE]
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