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Is the Shaman a Playable Class?
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<blockquote data-quote="mmadsen" data-source="post: 91746" data-attributes="member: 1645"><p>The higher skill points are fine. They certainly fit the scholarly archetype. I'm not sure how much they change things, when we realize that a Wizard has Int as his spellcasting attribute rather than Wis, and he'll have more skill points because of that anyway. More importantly, the chief complaint seemed to be that a Wizard without flashy spells, or a Shaman without the Shaman's noncombat abilities simply wouldn't survive. He'd be "orc food". I don't think skill points fix this.</p><p></p><p>Do the martial arts Bonus Feats? I don't think so. At lower levels, when spellcasters tend to be most vulnerable, the Wizard with a staff and the Shaman with iron fists both attack at +0, doing 1d6 damage. The Shaman's ability to wear light armor isn't bad, but I suspect he'll get hit anyway. At higher levels, once the Shaman's BAB creeps ahead and he gains some more martial arts Feats, he's still not a good melee fighter, and he really shouldn't be going for trips and grapples. Those Feats are largely wasted.</p><p></p><p>How about the Save bonus at high level? Um, great.</p><p></p><p></p><p></p><p>I understand, but I'm not that impressed with the Shaman's non-spellcasting abilities. I am interested in hearing ways to keep low-level spellcasters alive, especially without armor and Mage Armor (although giving Shaman-Wizards Mage Armor wouldn't destroy the game).</p></blockquote><p></p>
[QUOTE="mmadsen, post: 91746, member: 1645"] The higher skill points are fine. They certainly fit the scholarly archetype. I'm not sure how much they change things, when we realize that a Wizard has Int as his spellcasting attribute rather than Wis, and he'll have more skill points because of that anyway. More importantly, the chief complaint seemed to be that a Wizard without flashy spells, or a Shaman without the Shaman's noncombat abilities simply wouldn't survive. He'd be "orc food". I don't think skill points fix this. Do the martial arts Bonus Feats? I don't think so. At lower levels, when spellcasters tend to be most vulnerable, the Wizard with a staff and the Shaman with iron fists both attack at +0, doing 1d6 damage. The Shaman's ability to wear light armor isn't bad, but I suspect he'll get hit anyway. At higher levels, once the Shaman's BAB creeps ahead and he gains some more martial arts Feats, he's still not a good melee fighter, and he really shouldn't be going for trips and grapples. Those Feats are largely wasted. How about the Save bonus at high level? Um, great. I understand, but I'm not that impressed with the Shaman's non-spellcasting abilities. I am interested in hearing ways to keep low-level spellcasters alive, especially without armor and Mage Armor (although giving Shaman-Wizards Mage Armor wouldn't destroy the game). [/QUOTE]
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