Quasqueton
First Post
Is the classic AD&D1 adventure module The Sinister Secret of Saltmarsh a well-designed adventure module? (Although Saltmarsh it is the first part of a three-part adventure series, this poll is only concerned with this one adventure module. The others will be discussed separately.)
I’m not asking if you like it or had fun with it. I’m not asking if it is a great piece of D&D history. Just, is it well designed as a published adventure for general D&D play?
If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton

I’m not asking if you like it or had fun with it. I’m not asking if it is a great piece of D&D history. Just, is it well designed as a published adventure for general D&D play?
If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton