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General Tabletop Discussion
*TTRPGs General
Is The Sinister Secret of Saltmarsh a well-designed adventure module?
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<blockquote data-quote="el-remmen" data-source="post: 2913982" data-attributes="member: 11"><p>Okay, I think U1 is well-designed because:</p><p></p><p>1) It provides the backdrop of a town without overly detailing it - allowing the DM to easy place it in any seaside area in their setting.</p><p></p><p>2) As an adventure for for low level characters it has various layers to be peeled away and discover (investigate haunted house, explore smuggler tunnels beneath, plan the assault on the ship)</p><p></p><p>3) Includes NPCs like Ned and the villians which allow for good role-playing scenes if the DM/players are so inclined, again without bombarding us with too much convoluted backstory to work into the setting or deconstruct for the players. Also includes NPCs like Oceanus and the Lizardmen to be dealt with either as people save, people to get aid from, or to face as foes.</p><p></p><p>4) The climax (the attack on the ship) is not only a cool scene for a low level fight - but as I hinted at above - by having a point 2/3s of the way thru where things flip from the PCs going into an area (the house and the caves) kind of unaware of what they are really getting int into - to an opportunity to be clever and make a plan</p><p></p><p>5) Includes a bunch of hooks for further adventures - which can be U2 & U3 - or can be something the DM brews up based on the skeleton presented (which is great for beginning DMs as well - who want to try their hands at such thing).</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2913982, member: 11"] Okay, I think U1 is well-designed because: 1) It provides the backdrop of a town without overly detailing it - allowing the DM to easy place it in any seaside area in their setting. 2) As an adventure for for low level characters it has various layers to be peeled away and discover (investigate haunted house, explore smuggler tunnels beneath, plan the assault on the ship) 3) Includes NPCs like Ned and the villians which allow for good role-playing scenes if the DM/players are so inclined, again without bombarding us with too much convoluted backstory to work into the setting or deconstruct for the players. Also includes NPCs like Oceanus and the Lizardmen to be dealt with either as people save, people to get aid from, or to face as foes. 4) The climax (the attack on the ship) is not only a cool scene for a low level fight - but as I hinted at above - by having a point 2/3s of the way thru where things flip from the PCs going into an area (the house and the caves) kind of unaware of what they are really getting int into - to an opportunity to be clever and make a plan 5) Includes a bunch of hooks for further adventures - which can be U2 & U3 - or can be something the DM brews up based on the skeleton presented (which is great for beginning DMs as well - who want to try their hands at such thing). [/QUOTE]
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Is The Sinister Secret of Saltmarsh a well-designed adventure module?
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