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General Tabletop Discussion
*TTRPGs General
Is the SIZE modifier more trouble than it's worth?
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<blockquote data-quote="Vocenoctum" data-source="post: 2976222" data-attributes="member: 2477"><p>I think that's where Size modifiers are useful, is offsetting some features of the Attribute modifers.</p><p></p><p>A halfling is going to do less damage than a human, but will have an easier time hitting the human than vice versa. So, he gets a -1 on damage and to hit because he can't penetrate as well, but the +1 for size nullifies that. Larger creatures get a strength bonus, which lets them smash through stuff better, and also lets them do ore damage, but the Size penalty is taking into account that he'll miss more.</p><p></p><p>The main thing there is the abstract nature of hitting vs AC.</p><p></p><p>If it were an Armor As DR thing, it'd model better, since a larger creature would miss more, but do more damage when he did hit and penetrate the armor better.</p><p></p><p>As for Hide, unless you want to look up the Spot DC for relative sizes, the Size Modifier seems a pretty easy and useful thing.</p><p></p><p>Grapple can get harsh, yeah. That's what Escape Artist is for though! Usually vs a dedicated grapple monster, the size modifier is the least of your worries.</p><p></p><p>The other thing is, a Human with 14 strength, vs a gnome with 14 str, the human is still generally going to have advantages for his size, even if they're the "same" strength.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 2976222, member: 2477"] I think that's where Size modifiers are useful, is offsetting some features of the Attribute modifers. A halfling is going to do less damage than a human, but will have an easier time hitting the human than vice versa. So, he gets a -1 on damage and to hit because he can't penetrate as well, but the +1 for size nullifies that. Larger creatures get a strength bonus, which lets them smash through stuff better, and also lets them do ore damage, but the Size penalty is taking into account that he'll miss more. The main thing there is the abstract nature of hitting vs AC. If it were an Armor As DR thing, it'd model better, since a larger creature would miss more, but do more damage when he did hit and penetrate the armor better. As for Hide, unless you want to look up the Spot DC for relative sizes, the Size Modifier seems a pretty easy and useful thing. Grapple can get harsh, yeah. That's what Escape Artist is for though! Usually vs a dedicated grapple monster, the size modifier is the least of your worries. The other thing is, a Human with 14 strength, vs a gnome with 14 str, the human is still generally going to have advantages for his size, even if they're the "same" strength. [/QUOTE]
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Is the SIZE modifier more trouble than it's worth?
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