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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Sorcerer Story Too Narrow for a Base Class?
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<blockquote data-quote="KidSnide" data-source="post: 5995525" data-attributes="member: 54710"><p>Looking at <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120821" target="_blank">today's L&L</a>, I'm unsure about the story behind the sorcerer. Don't get me wrong... it's cool. I like the idea that there is this magic within the character that is just under control, but begins to transform the sorcerer as willpower is expended. That's badass, and a terrific character concept.</p><p></p><p>But isn't the story a little... umm... specific?</p><p></p><p>I think of the sorcerers I've played with (maybe a half dozen or so), and I'm not sure these "you transform as your magic is expended" mechanics would be a good fit for any of them. Yes, this character background is a sorcerer. But it's just one type of sorcerer. In 3.x terms, this type of character story would belong with a sorcerer based prestige class, not a base class.</p><p></p><p>As I see it, the sorcerer story should cover a wide range of inherent magical powers or simply arcane powers that are a lot narrower and more specific than those for a wizard. The storm sorcerer in my current game is just a striker war wizard with a lighting / thunder focus. Most of the other people I know who created sorcerers were either looking for a less complicated spell list, a charisma based wizard or some kind of narrow super-specialist. "Inherent magic" is ok (although I can think of many sorcerers that gloss over this), but the L&L background and the current mechanics are just too much.</p><p></p><p>A mechanic that requires the character's identity to fade away as the sorcerer runs out of spells is going to leave too many "former sorcerers" looking for a new class to represent their character. Players need building blocks too, and class is a little too close to a prefab character concept. It's a great idea to provide strong story hooks, but PH1 classes should also cover a wide range of character types.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5995525, member: 54710"] Looking at [URL="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120821"]today's L&L[/URL], I'm unsure about the story behind the sorcerer. Don't get me wrong... it's cool. I like the idea that there is this magic within the character that is just under control, but begins to transform the sorcerer as willpower is expended. That's badass, and a terrific character concept. But isn't the story a little... umm... specific? I think of the sorcerers I've played with (maybe a half dozen or so), and I'm not sure these "you transform as your magic is expended" mechanics would be a good fit for any of them. Yes, this character background is a sorcerer. But it's just one type of sorcerer. In 3.x terms, this type of character story would belong with a sorcerer based prestige class, not a base class. As I see it, the sorcerer story should cover a wide range of inherent magical powers or simply arcane powers that are a lot narrower and more specific than those for a wizard. The storm sorcerer in my current game is just a striker war wizard with a lighting / thunder focus. Most of the other people I know who created sorcerers were either looking for a less complicated spell list, a charisma based wizard or some kind of narrow super-specialist. "Inherent magic" is ok (although I can think of many sorcerers that gloss over this), but the L&L background and the current mechanics are just too much. A mechanic that requires the character's identity to fade away as the sorcerer runs out of spells is going to leave too many "former sorcerers" looking for a new class to represent their character. Players need building blocks too, and class is a little too close to a prefab character concept. It's a great idea to provide strong story hooks, but PH1 classes should also cover a wide range of character types. -KS [/QUOTE]
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Is the Sorcerer Story Too Narrow for a Base Class?
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