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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Sorcerer Story Too Narrow for a Base Class?
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<blockquote data-quote="ComradeGnull" data-source="post: 5995591" data-attributes="member: 6685694"><p>I'm not in love with the concept, though I like the idea of Sorcerer's getting something when their Willpower is exhausted so that they aren't totally helpless. It also reflects the fact that their spell lists are apparently getting whittled down quite a bit.</p><p></p><p>I notice that mechanically there are no drawbacks to the 'transformation' that happens when you exhaust your willpower pool- i.e., no penalty to Cha checks because you are covered in scales or have claws for hands. As a DM, I would thus be totally fine for re-fluffling the sorcerer transforms to something else- like you can use the no-Willpower abilities as an at-will once your spells are exhausted, rather than turning into a lizard man. Pathfinder's sorcerer bloodlines had some similar effects where you could gain a claw attack as you advanced in the bloodline- but some of the effects were more minor, like manifesting a spell-like ability or something like that.</p><p></p><p>One of my main complaints about this round of playtesting is that there don't seem to be enough options to really evaluate the classes- with only 1-2 specialties for the core classes and only one bloodline/pact each for the Warlock/Sorcerer, I really don't know what the final versions of these classes will look like- a lot for me depends on the range of options, and whether there is enough to support character concepts or play styles that I am interested in.</p><p></p><p>For instance, the single Sorcerer bloodline seems very combat-oriented. I've previously used a Sorcerer character in PF that was more of a 'Face' type- heavy on interaction skills to take advantage of high Cha, and with some focus on charm/mind control type spells. Can I build that in 5e? Will it be viable compared to other classes, or other bloodlines? I won't really know until we see more of these classes.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5995591, member: 6685694"] I'm not in love with the concept, though I like the idea of Sorcerer's getting something when their Willpower is exhausted so that they aren't totally helpless. It also reflects the fact that their spell lists are apparently getting whittled down quite a bit. I notice that mechanically there are no drawbacks to the 'transformation' that happens when you exhaust your willpower pool- i.e., no penalty to Cha checks because you are covered in scales or have claws for hands. As a DM, I would thus be totally fine for re-fluffling the sorcerer transforms to something else- like you can use the no-Willpower abilities as an at-will once your spells are exhausted, rather than turning into a lizard man. Pathfinder's sorcerer bloodlines had some similar effects where you could gain a claw attack as you advanced in the bloodline- but some of the effects were more minor, like manifesting a spell-like ability or something like that. One of my main complaints about this round of playtesting is that there don't seem to be enough options to really evaluate the classes- with only 1-2 specialties for the core classes and only one bloodline/pact each for the Warlock/Sorcerer, I really don't know what the final versions of these classes will look like- a lot for me depends on the range of options, and whether there is enough to support character concepts or play styles that I am interested in. For instance, the single Sorcerer bloodline seems very combat-oriented. I've previously used a Sorcerer character in PF that was more of a 'Face' type- heavy on interaction skills to take advantage of high Cha, and with some focus on charm/mind control type spells. Can I build that in 5e? Will it be viable compared to other classes, or other bloodlines? I won't really know until we see more of these classes. [/QUOTE]
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Is the Sorcerer Story Too Narrow for a Base Class?
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