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*Pathfinder & Starfinder
Is the Sorceror as bad as I think?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 903756" data-attributes="member: 3146"><p>It depends on what level sorceror you're looking at. Before level 4, they're pretty pathetic. By level 6, they start to be good and by level 10, they're potentially more powerful than a wizard of the same level.</p><p></p><p>The sorceror has several advantages over the wizard at high level:</p><p></p><p>1. More low level spells/day. At the highest castable level, wizards usually have just as many spells, if not more. At all other levels, however, the sorceror usually has 50% more spells.</p><p></p><p>2. More flexibility in any given situation. A sorceror will usually know three or four or more spells at most levels other than his highest castable level. While a wizard may have put more spells in his spellbook, it is rare that he will have prepared four different spells of any given level. And if he uses an open slot, it takes several minutes to fill it with the spell he chooses. Consequently, a high level sorceror will usually have more spells available to him in any given situation.</p><p></p><p>3. More flexibility with metamagic/lower opportunity cost. At high levels, sorcerors can use extend spell, empower spell, energy substitution, and persistent spell to great effect. A wizard who wants to cast extended buffs before going to sleep needs to prepare empty slots in order to do so. This limits the amount of firepower he has available for any given encounter and also limits the amount of slots he has available for buffing. My fighter/wizard spellsword (2/7/2) makes good use of this tactic, leaving three second level, two third level, and two fourth level slots open for extended Endure Elements, Bull's Strength, Cat's Grace, extended versions of those spells, and extended Greater Magic Weapons. As a sorceror, I would have more slots to do that with and if I hadn't needed Improved Invisibility by the end of the day, I could use that slot for a double extended False Life or another Greater Magic Weapon. Were the character a pure sorceror, he would be able to use his five 5th level slots for an extended empowered bull's strengths for the entire party before going to bed.</p><p></p><p>Then there's also the option to toss empowered fireballs if you end up facing creatures that aren't effected by the Dominate Person you chose as your 5th level spell too.</p><p></p><p>To summarize: at low levels, sorcerors are second class spellcasters; at high levels, they have more tactical flexibility than wizards (who have more strategic flexibility) and more lower level spells than wizards (who have as many spells of their highest castable level--or more at odd levels).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 903756, member: 3146"] It depends on what level sorceror you're looking at. Before level 4, they're pretty pathetic. By level 6, they start to be good and by level 10, they're potentially more powerful than a wizard of the same level. The sorceror has several advantages over the wizard at high level: 1. More low level spells/day. At the highest castable level, wizards usually have just as many spells, if not more. At all other levels, however, the sorceror usually has 50% more spells. 2. More flexibility in any given situation. A sorceror will usually know three or four or more spells at most levels other than his highest castable level. While a wizard may have put more spells in his spellbook, it is rare that he will have prepared four different spells of any given level. And if he uses an open slot, it takes several minutes to fill it with the spell he chooses. Consequently, a high level sorceror will usually have more spells available to him in any given situation. 3. More flexibility with metamagic/lower opportunity cost. At high levels, sorcerors can use extend spell, empower spell, energy substitution, and persistent spell to great effect. A wizard who wants to cast extended buffs before going to sleep needs to prepare empty slots in order to do so. This limits the amount of firepower he has available for any given encounter and also limits the amount of slots he has available for buffing. My fighter/wizard spellsword (2/7/2) makes good use of this tactic, leaving three second level, two third level, and two fourth level slots open for extended Endure Elements, Bull's Strength, Cat's Grace, extended versions of those spells, and extended Greater Magic Weapons. As a sorceror, I would have more slots to do that with and if I hadn't needed Improved Invisibility by the end of the day, I could use that slot for a double extended False Life or another Greater Magic Weapon. Were the character a pure sorceror, he would be able to use his five 5th level slots for an extended empowered bull's strengths for the entire party before going to bed. Then there's also the option to toss empowered fireballs if you end up facing creatures that aren't effected by the Dominate Person you chose as your 5th level spell too. To summarize: at low levels, sorcerors are second class spellcasters; at high levels, they have more tactical flexibility than wizards (who have more strategic flexibility) and more lower level spells than wizards (who have as many spells of their highest castable level--or more at odd levels). [/QUOTE]
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Is the Sorceror as bad as I think?
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