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*Pathfinder & Starfinder
Is the Sorceror as bad as I think?
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<blockquote data-quote="Bauglir" data-source="post: 904262" data-attributes="member: 6982"><p>I'm playing a blaster sorcerer at the moment and I'm really enjoying it. A good feat and spell selection means that the sorcerer can produce just about any effect they want, when they want.</p><p></p><p>Come up against a white dragon? The wizard can't use his cone of cold so he's consigned to fireballs (of which he has memorized only 1 or 2). The sorcerer meanwhile just uses a full-round action to Energy Substitution: Fire his cone of cold, and Empowers it for good measure. And he can do it again the next round.</p><p></p><p>Got a spell effect that just HAS to work? (Say for example you want to quietly take out that guard using a hold person) No problem - the sorcerer can just heighten it up to maximum level on the fly.</p><p></p><p>As for buffs, the sorcerer's vast spellcasting capacity means they can easily keep a party fully buffed and still have plenty of spells to spare.</p><p></p><p>Of course like all spellcasters the peak of the sorcerer's power is in the 10-15 range. From around 15 upwards, Spell Resistance just gets more and more common, and monster saves start to shoot up, until by epic levels it's hardly worth even bothering to cast on them.</p><p></p><p><span style="font-size: 9px">Edit: Fixed to keep Darklone happy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></p></blockquote><p></p>
[QUOTE="Bauglir, post: 904262, member: 6982"] I'm playing a blaster sorcerer at the moment and I'm really enjoying it. A good feat and spell selection means that the sorcerer can produce just about any effect they want, when they want. Come up against a white dragon? The wizard can't use his cone of cold so he's consigned to fireballs (of which he has memorized only 1 or 2). The sorcerer meanwhile just uses a full-round action to Energy Substitution: Fire his cone of cold, and Empowers it for good measure. And he can do it again the next round. Got a spell effect that just HAS to work? (Say for example you want to quietly take out that guard using a hold person) No problem - the sorcerer can just heighten it up to maximum level on the fly. As for buffs, the sorcerer's vast spellcasting capacity means they can easily keep a party fully buffed and still have plenty of spells to spare. Of course like all spellcasters the peak of the sorcerer's power is in the 10-15 range. From around 15 upwards, Spell Resistance just gets more and more common, and monster saves start to shoot up, until by epic levels it's hardly worth even bothering to cast on them. [SIZE=1]Edit: Fixed to keep Darklone happy :p[/SIZE] [/QUOTE]
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Is the Sorceror as bad as I think?
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