Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Sorceror as bad as I think?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 907650" data-attributes="member: 6875"><p>As a DM, I leave it to the players.</p><p></p><p>As a player ... wether I'm Lawful or Chaotic, I insist on fair and equitable division of the spoils of an adventure -- the motivation to do so may change, but the insistance doesn't.</p><p></p><p></p><p></p><p>The sorceror should be. Lawfully-aligned, nonevil characters should note the imbalance, and work to correct it. Chaotic Good characters should seek to redress the unfairness rendered the nonwizards. Chaotic Neutral characters hsould consider the especial, burgeonig wealth and power of the wizard to bea threat. Etc.</p><p></p><p>IOW, the CHARACTERS really shouldn't be behaving that way.</p><p></p><p></p><p></p><p>You're welcome, for being taken at your literal word and for my responding appropriately to same.</p><p></p><p></p><p></p><p>The game ASSUMES you do, actually. As a DM, if your players are deviating from it, it is your beholden <em>duty</em> to redress the balance. Added expenses for the wizard; a slight lean towards items the nonwizards will get more mileage out of; and so on.</p><p></p><p></p><p></p><p>Welcome to the world of non-freeform gaming, where artifical constraints areoften put in place in order to keep things fair and balanced for everyone.</p><p></p><p></p><p></p><p>The GM should be keeping that running total; the party merely needs to fairly distribute the "spoils of war" among it's members.</p><p></p><p>Cover expenses and replacement costs of expendable items, then figure out what the remainder is worth; calculate the absolute coin-value of each character's fair share of that remainder.</p><p></p><p>Then, distribute equipment-category treasure to those in whose hands it will do the most good. Figure out the coin-value of that distributed equipment, and make everyone's shares up to the fair mark with coins, gems, and salables.</p><p></p><p>The system <strong>presupposes</strong> treasure is distributed equally. If you deviate form that evenness of treasure division, you deviate from the system itself.</p><p></p><p>So, <em>as designed</em>, barring captured spellbooks or scrolls scribed intothe wizard's spellbooks, the Wizard won't know THAT many more spells than the sorceror will. <em>Including</em> those spellbooks and scrolls, the Wizard will have to have sunk some of his share of the proceeds of adventuring into that expanded repertoire ... meaning, the Sorceror probablyhas some other doodads to compensate(a wand, a scroll or five, some otions, etc).</p><p></p><p></p><p></p><p>You've misinterpreted me. When dividing up the loot, the Wizard, IF SHE WNTS, gets first crack at scrolls and spellbooks, and the coin she needs to scribe 'em. <em>Butthe coin and scrolls count against her share of the loot.</em></p><p></p><p>Let's suppose the party (of five characters -- a fighter, a rogue, a cleric of Pelor, a wizard, and a sorceror) comes across a small hoard .. a Mithril Shirt +2 (Silent, Shadow), a Greater Holy Symbol of Pelor (conveniently enough), a +3 weapon of some sort or other, around eight scrolls of assorted spells (none of which the wizard knows, collectively worth, say, ~15,000gp), and a pile of assorted coin, jewelry, and jewels. Total treasure value is, oh ... 200,000gp.</p><p></p><p>Per-character share should be 40,000gp.</p><p></p><p>The fighter gets the +3 weapon; it's a type compatible with his fighting style and feats, and (conveniently) his previous weapon has been irretrievably lost somehow. +3 weapon is worth (roughly) 18,000gp, plus cost of the masterwork weapon. He shuld get coin-and-so-on worth roughly 22,000gp.</p><p></p><p>The Cleric takes the Greater Holy Symbol (worth about 5500gp), and coin (etc) worth about 35,000gp.</p><p></p><p>The Rogue happily takes the mithril shirt, which is worth about 17,000gp; she also gets about 33,000gp in con and other valuables.</p><p></p><p>The wizard, naturally, takes the scrolls ... and 25,000gp of coin.</p><p></p><p>The sorceror, though there is no item for him, gets a full 40,000gp in coin ... <em>not one copper more or less than his fair share.</em></p><p></p><p>Tell me how that's artificial and unfair? Your share is worth X gold pieces; you want a magic item from what was found, it counts against your share; the rest is mde up out of the coin and other "liquid assets" type loot.</p><p></p><p></p><p></p><p>That's not treasure division, and I daresay, not the norm either.</p><p></p><p></p><p></p><p>For game balnce purposes ... you should have adjusted things on the fly; a few piles f loot more useful to the other characters, etc, until everyone had caught up.</p></blockquote><p></p>
[QUOTE="Pax, post: 907650, member: 6875"] As a DM, I leave it to the players. As a player ... wether I'm Lawful or Chaotic, I insist on fair and equitable division of the spoils of an adventure -- the motivation to do so may change, but the insistance doesn't. The sorceror should be. Lawfully-aligned, nonevil characters should note the imbalance, and work to correct it. Chaotic Good characters should seek to redress the unfairness rendered the nonwizards. Chaotic Neutral characters hsould consider the especial, burgeonig wealth and power of the wizard to bea threat. Etc. IOW, the CHARACTERS really shouldn't be behaving that way. You're welcome, for being taken at your literal word and for my responding appropriately to same. The game ASSUMES you do, actually. As a DM, if your players are deviating from it, it is your beholden [i]duty[/i] to redress the balance. Added expenses for the wizard; a slight lean towards items the nonwizards will get more mileage out of; and so on. Welcome to the world of non-freeform gaming, where artifical constraints areoften put in place in order to keep things fair and balanced for everyone. The GM should be keeping that running total; the party merely needs to fairly distribute the "spoils of war" among it's members. Cover expenses and replacement costs of expendable items, then figure out what the remainder is worth; calculate the absolute coin-value of each character's fair share of that remainder. Then, distribute equipment-category treasure to those in whose hands it will do the most good. Figure out the coin-value of that distributed equipment, and make everyone's shares up to the fair mark with coins, gems, and salables. The system [b]presupposes[/b] treasure is distributed equally. If you deviate form that evenness of treasure division, you deviate from the system itself. So, [i]as designed[/i], barring captured spellbooks or scrolls scribed intothe wizard's spellbooks, the Wizard won't know THAT many more spells than the sorceror will. [i]Including[/i] those spellbooks and scrolls, the Wizard will have to have sunk some of his share of the proceeds of adventuring into that expanded repertoire ... meaning, the Sorceror probablyhas some other doodads to compensate(a wand, a scroll or five, some otions, etc). You've misinterpreted me. When dividing up the loot, the Wizard, IF SHE WNTS, gets first crack at scrolls and spellbooks, and the coin she needs to scribe 'em. [i]Butthe coin and scrolls count against her share of the loot.[/i] Let's suppose the party (of five characters -- a fighter, a rogue, a cleric of Pelor, a wizard, and a sorceror) comes across a small hoard .. a Mithril Shirt +2 (Silent, Shadow), a Greater Holy Symbol of Pelor (conveniently enough), a +3 weapon of some sort or other, around eight scrolls of assorted spells (none of which the wizard knows, collectively worth, say, ~15,000gp), and a pile of assorted coin, jewelry, and jewels. Total treasure value is, oh ... 200,000gp. Per-character share should be 40,000gp. The fighter gets the +3 weapon; it's a type compatible with his fighting style and feats, and (conveniently) his previous weapon has been irretrievably lost somehow. +3 weapon is worth (roughly) 18,000gp, plus cost of the masterwork weapon. He shuld get coin-and-so-on worth roughly 22,000gp. The Cleric takes the Greater Holy Symbol (worth about 5500gp), and coin (etc) worth about 35,000gp. The Rogue happily takes the mithril shirt, which is worth about 17,000gp; she also gets about 33,000gp in con and other valuables. The wizard, naturally, takes the scrolls ... and 25,000gp of coin. The sorceror, though there is no item for him, gets a full 40,000gp in coin ... [i]not one copper more or less than his fair share.[/i] Tell me how that's artificial and unfair? Your share is worth X gold pieces; you want a magic item from what was found, it counts against your share; the rest is mde up out of the coin and other "liquid assets" type loot. That's not treasure division, and I daresay, not the norm either. For game balnce purposes ... you should have adjusted things on the fly; a few piles f loot more useful to the other characters, etc, until everyone had caught up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Sorceror as bad as I think?
Top