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Is the Sorceror as bad as I think?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 907744" data-attributes="member: 3146"><p>You're misreading that a bit. I'm not complaining and so far, the 11th level character (played since first level) has spent less than 3000gp on expanding his spellbook. (3 1st level spells, 3 2nds (2 of which were probably mistakes and the 3rd or which will only be really useful when 3.5e makes my other 2nd level spells useless), and 2 3rds).</p><p></p><p>The character is a fighter/wizard (currently fighter 2/Wizard 7/Spellsword 2) geared for melee combat. Consequently, the mechanical enjoyment of playing him is much more similar to the enjoyment of playing a fighter (partial charge, full attack, and then expert tactician kicks in for another attack; Wohoo! Lots of damage! . . . Sorry Mr DM, AC 33 just isn't good enough--you're looking for AC 38 this round <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) than that of playing a traditional wizard. He doesn't really need or want to vary his spell-list much.</p><p></p><p>The benefit he derives from being a wizard instead of a sorceror is being able to cast improved invisibility and stoneskin when the sorceror is just learning Haste and Blink or being able to cast Haste when the sorceror just learned Cat's Grace. (And that's pretty significant because he's three levels behind the spellcasting power curve as it is so the extra level that being a sorceror would put him back would be more significant than usual).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 907744, member: 3146"] You're misreading that a bit. I'm not complaining and so far, the 11th level character (played since first level) has spent less than 3000gp on expanding his spellbook. (3 1st level spells, 3 2nds (2 of which were probably mistakes and the 3rd or which will only be really useful when 3.5e makes my other 2nd level spells useless), and 2 3rds). The character is a fighter/wizard (currently fighter 2/Wizard 7/Spellsword 2) geared for melee combat. Consequently, the mechanical enjoyment of playing him is much more similar to the enjoyment of playing a fighter (partial charge, full attack, and then expert tactician kicks in for another attack; Wohoo! Lots of damage! . . . Sorry Mr DM, AC 33 just isn't good enough--you're looking for AC 38 this round :D) than that of playing a traditional wizard. He doesn't really need or want to vary his spell-list much. The benefit he derives from being a wizard instead of a sorceror is being able to cast improved invisibility and stoneskin when the sorceror is just learning Haste and Blink or being able to cast Haste when the sorceror just learned Cat's Grace. (And that's pretty significant because he's three levels behind the spellcasting power curve as it is so the extra level that being a sorceror would put him back would be more significant than usual). [/QUOTE]
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Is the Sorceror as bad as I think?
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