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Is the Spell Addict from "Plot & Poison" too powerful?
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<blockquote data-quote="drnuncheon" data-source="post: 751909" data-attributes="member: 96"><p>Well...if you're going to count the entire class, for 5 hp, 2 will save, 5 skill ranks, loss of familiar advancement (woo) and 2 feats. Possibly also reflex, fort saves, and a BAB, depending on when you take it.</p><p></p><p>Note that the extra spell levels are basically <em>all</em> you get.</p><p></p><p>One of the 'special abilities' is a penalty, and two more give you the opportunity to throw around other scarce resources (hp and spell slots) to avoid that penalty - I can't count that as a net positive. The class is a one-trick pony, and one that partially cripples that single trick besides.</p><p></p><p>Maybe I don't see it as being as bad because I don't let my players go free-for-all with the skill-boosting items. If the wizard wants to dump a high stat into his con, great! Unless he's an incredible roller or it's a disgustingly high points game, that's a high stat that he won't have in his Int (meaning fewer spells) or Dex (meaning those extra hp will vanish a lot more quickly when the arrows fly).</p><p></p><p>Like I said, though, I'll let you all know once I've actually used one. If I wind up with a TPK, it's too powerful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 751909, member: 96"] Well...if you're going to count the entire class, for 5 hp, 2 will save, 5 skill ranks, loss of familiar advancement (woo) and 2 feats. Possibly also reflex, fort saves, and a BAB, depending on when you take it. Note that the extra spell levels are basically [i]all[/i] you get. One of the 'special abilities' is a penalty, and two more give you the opportunity to throw around other scarce resources (hp and spell slots) to avoid that penalty - I can't count that as a net positive. The class is a one-trick pony, and one that partially cripples that single trick besides. Maybe I don't see it as being as bad because I don't let my players go free-for-all with the skill-boosting items. If the wizard wants to dump a high stat into his con, great! Unless he's an incredible roller or it's a disgustingly high points game, that's a high stat that he won't have in his Int (meaning fewer spells) or Dex (meaning those extra hp will vanish a lot more quickly when the arrows fly). Like I said, though, I'll let you all know once I've actually used one. If I wind up with a TPK, it's too powerful. ;) J [/QUOTE]
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Is the Spell Addict from "Plot & Poison" too powerful?
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