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General Tabletop Discussion
*Dungeons & Dragons
Is the Spell Assassin's Senses too powerful?
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<blockquote data-quote="James McMurray" data-source="post: 128660" data-attributes="member: 743"><p>Did I say I would allow both a round per level version of the spells you mentioned and a hour per level version? No? Also, add to the equation the fact that the odds of being hit by dispel magic are greater if the enemy has actually seen you cast buffing spells and you'll find that the round per level spells don't always last their entire duration.</p><p></p><p>I ususally have enemies with something to fight for as well. That doesn't mean that they have to fight to the death though. So the 1000 bone altar is destroyed? at least the bossman is still alive, and his minions are as well. they cn rebuild. If they hang around and fight against buffed opponents they deserve the death tey get. and, since PCs generally win, the outcome will be the same, the altar will still be destroyed.</p><p></p><p>As for "you aren't posting like I want you to" I could care less how you post, I just thought that if you're going to be engaging in discussions on the internet, you might enjoy a little friendly advice on how to get your point across. If not, that's fine by me, it isn't as if one more persno who thinks that typing in all caps is going to make their points mre valid is going to bring the exchange of intellectual ideas to a grinding halt.</p><p></p><p>I contend that the mathematical part isn't irrelevant. A fireball is much more effective against a white dragon than against a titan, should we raise the fireball's spell level because if that? 10d6 x 2 certainly isn't fair for a 3rd level spell from a 10th level caster, so if we're going to be balancing spells based on only a fraction of the situations in which they could be uesd, we'd better nerf the fireball spell a bit don't ya think?</p><p></p><p>I disagree with your point that this spell beats keen hands down even on the low crit weapons. Sure, Assassin's senses increases the percentage damage gained from crits, however, keen will end up dealing much more damage per casting due to its ability to last through several combats.</p><p></p><p>I'm not claiming balance based on poor use of the spell. To take your examples further, let's say that over the course of a day a 5th level (high enough to cast both keen and assassin's senses) party enters into 4 fights, and those fights each last 10 rounds each.</p><p></p><p>An assassin's senses boosted cleric will get 4 rounds of attacks from his club that day. However, if keen is used, that same cleric will get 40 rounds of attacks. Do you really think that Assassin's Senses is more powerful than keen in this instance? Of course not. Granted, in situations where the party is facing a single battle per day, lower level spells with 1r/lvl durations are going to be better. </p><p></p><p>I will enjoy my games. I doubt I'll be making the spell a cantrip though. Besides, wouldn't that be an orison? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Hong: Just reread your posts. Good points, I'd missed them the first time through. However, I still don't think Assasin's Senses needs to be increased in level, simply because as you say, its much less useful for Pcs unless they're fighting the boss. ny other situation and the low duration means you'll be taking out a few lowly underlings with it, something that could probably have been done without it.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 128660, member: 743"] Did I say I would allow both a round per level version of the spells you mentioned and a hour per level version? No? Also, add to the equation the fact that the odds of being hit by dispel magic are greater if the enemy has actually seen you cast buffing spells and you'll find that the round per level spells don't always last their entire duration. I ususally have enemies with something to fight for as well. That doesn't mean that they have to fight to the death though. So the 1000 bone altar is destroyed? at least the bossman is still alive, and his minions are as well. they cn rebuild. If they hang around and fight against buffed opponents they deserve the death tey get. and, since PCs generally win, the outcome will be the same, the altar will still be destroyed. As for "you aren't posting like I want you to" I could care less how you post, I just thought that if you're going to be engaging in discussions on the internet, you might enjoy a little friendly advice on how to get your point across. If not, that's fine by me, it isn't as if one more persno who thinks that typing in all caps is going to make their points mre valid is going to bring the exchange of intellectual ideas to a grinding halt. I contend that the mathematical part isn't irrelevant. A fireball is much more effective against a white dragon than against a titan, should we raise the fireball's spell level because if that? 10d6 x 2 certainly isn't fair for a 3rd level spell from a 10th level caster, so if we're going to be balancing spells based on only a fraction of the situations in which they could be uesd, we'd better nerf the fireball spell a bit don't ya think? I disagree with your point that this spell beats keen hands down even on the low crit weapons. Sure, Assassin's senses increases the percentage damage gained from crits, however, keen will end up dealing much more damage per casting due to its ability to last through several combats. I'm not claiming balance based on poor use of the spell. To take your examples further, let's say that over the course of a day a 5th level (high enough to cast both keen and assassin's senses) party enters into 4 fights, and those fights each last 10 rounds each. An assassin's senses boosted cleric will get 4 rounds of attacks from his club that day. However, if keen is used, that same cleric will get 40 rounds of attacks. Do you really think that Assassin's Senses is more powerful than keen in this instance? Of course not. Granted, in situations where the party is facing a single battle per day, lower level spells with 1r/lvl durations are going to be better. I will enjoy my games. I doubt I'll be making the spell a cantrip though. Besides, wouldn't that be an orison? :-) Hong: Just reread your posts. Good points, I'd missed them the first time through. However, I still don't think Assasin's Senses needs to be increased in level, simply because as you say, its much less useful for Pcs unless they're fighting the boss. ny other situation and the low duration means you'll be taking out a few lowly underlings with it, something that could probably have been done without it. [/QUOTE]
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Is the Spell Assassin's Senses too powerful?
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