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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Spiked Chain Fighter really that Cheesy?
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<blockquote data-quote="milo" data-source="post: 3576249" data-attributes="member: 929"><p>I personally prefer the cleric of kossuth route for the spiked chain. Go with the war domain to get prof and focus. Don't have my books handy, but I think the destruction domain is also available. Divine power + Righteous might with combat reflexes for the Aoo is devastating. Stats are at 1st 14 str 14 dex 14 con 14 int 14 wis 10 cha put 4th and 8th stat into wis. Feats would be 1st combat reflexes 1st combat expertise 3rd dodge 6th mobility 9th spring attack. Could possibly sub out combat reflexes for whirlwind. Pick up a couple of stat boosting items to change final stats before spells to str 14 dex 16 con 14 int 14 wis 20 cha 10. Gloves of dex are necessary to counteract dex negative from righteous might. After spells str 24 dex 14 con 20 int 14 wis 20 cha 10. Bear's endurance, righteous might and divine power. There are many more good spells to cast but this is to keep it short and only needs three rounds of prep time. He could easily hear the party coming up and cast the bear's endurance ahead of time. Have a room with a few weak enemies to give him casting time, then he busts through the door on round 4 or 5.</p></blockquote><p></p>
[QUOTE="milo, post: 3576249, member: 929"] I personally prefer the cleric of kossuth route for the spiked chain. Go with the war domain to get prof and focus. Don't have my books handy, but I think the destruction domain is also available. Divine power + Righteous might with combat reflexes for the Aoo is devastating. Stats are at 1st 14 str 14 dex 14 con 14 int 14 wis 10 cha put 4th and 8th stat into wis. Feats would be 1st combat reflexes 1st combat expertise 3rd dodge 6th mobility 9th spring attack. Could possibly sub out combat reflexes for whirlwind. Pick up a couple of stat boosting items to change final stats before spells to str 14 dex 16 con 14 int 14 wis 20 cha 10. Gloves of dex are necessary to counteract dex negative from righteous might. After spells str 24 dex 14 con 20 int 14 wis 20 cha 10. Bear's endurance, righteous might and divine power. There are many more good spells to cast but this is to keep it short and only needs three rounds of prep time. He could easily hear the party coming up and cast the bear's endurance ahead of time. Have a room with a few weak enemies to give him casting time, then he busts through the door on round 4 or 5. [/QUOTE]
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Is the Spiked Chain Fighter really that Cheesy?
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