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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Spiked Chain Fighter really that Cheesy?
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<blockquote data-quote="Shin Ji" data-source="post: 3576908" data-attributes="member: 44542"><p>First, let me say I agree that the spiked chain makes very little sense looking at it. I tend to visualize it as a normal length of chain, with a spiked ball at the end, similar to the head of a morningstar.</p><p></p><p>I'd actually prefer it to be a bludgeoning weapon, something like a meteor hammer.</p><p></p><p>But as to the best way to build a spiked chain wielder, let me put forward this build. Warning- it uses several books.</p><p></p><p>You take your first two levels as a Wolf Totem Barbarian, from Unearthed Arcana. This gives you Improved Trip without needing to get a high Int or take Combat Reflexes. Pick up Whirling Frenzy from the same book if your DM allows it.</p><p></p><p>After that, you fill space until 6th level, where you take Exotic Weapon Master to get Flurry of Strikes and net yourself an extra attack.</p><p></p><p>Fighter dips are nice, as are Warblade dips, in order to be competitive with spellcasters. Getting into Warmind (from the Expanded Psionics Handbook), or Occult Slayer is probably a good idea.</p><p></p><p>And the real icing on the cake is to get the Shock Trooper feat from Complete Warrior- it lets you Power Attack full without taking a penalty to hit. By 10th level, using the Pouncing Charge maneuver, you can do over 300 damage on a charge.</p></blockquote><p></p>
[QUOTE="Shin Ji, post: 3576908, member: 44542"] First, let me say I agree that the spiked chain makes very little sense looking at it. I tend to visualize it as a normal length of chain, with a spiked ball at the end, similar to the head of a morningstar. I'd actually prefer it to be a bludgeoning weapon, something like a meteor hammer. But as to the best way to build a spiked chain wielder, let me put forward this build. Warning- it uses several books. You take your first two levels as a Wolf Totem Barbarian, from Unearthed Arcana. This gives you Improved Trip without needing to get a high Int or take Combat Reflexes. Pick up Whirling Frenzy from the same book if your DM allows it. After that, you fill space until 6th level, where you take Exotic Weapon Master to get Flurry of Strikes and net yourself an extra attack. Fighter dips are nice, as are Warblade dips, in order to be competitive with spellcasters. Getting into Warmind (from the Expanded Psionics Handbook), or Occult Slayer is probably a good idea. And the real icing on the cake is to get the Shock Trooper feat from Complete Warrior- it lets you Power Attack full without taking a penalty to hit. By 10th level, using the Pouncing Charge maneuver, you can do over 300 damage on a charge. [/QUOTE]
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Is the Spiked Chain Fighter really that Cheesy?
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