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Is the Spiked Chain Fighter really that Cheesy?
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<blockquote data-quote="Elethiomel" data-source="post: 4097164" data-attributes="member: 49897"><p>They have SR, they do not have DR, they have standard construct immunities.</p><p></p><p></p><p></p><p>Because <strong>each feature need not be charged an integer LA cost</strong>. You can charge it .85 LA and then round up once all your LA adjustments are added together. This is more reasonable than considering each feature either 0, 1, or 2 LA, surely?</p><p></p><p></p><p></p><p></p><p>Because like the Gnome Fighter 10 who is not CR 1/3, the Maug has class levels to gain all those feats and the CR adjustments for class levels are already set down in the rules. So you don't need to look at what feats it has to judge its CR, just its levels.</p><p></p><p></p><p></p><p>Yes. I have never disagreed with this. I only disagree that an optimised opponent facing an optimised party should have a CR adjustment merely because it is optimised.</p><p></p><p></p><p></p><p>Fortunately for the Maug, it is smart enough not to allow people to fight it at a distance for long.</p><p></p><p>Oh, I did. I changed his CR <strong>when I gave him levels</strong></p><p></p><p></p><p></p><p>See above regarding levels.</p><p></p><p></p><p></p><p>Maybe. I didn't think the question was very good seeing as you're harping on the Maug. If I'd only spent some time and effort into setting up another build, I might not have had to sit here and defend the maug ad nauseam.</p><p></p><p></p><p></p><p><strong>I did not use the spiked chain in those instances</strong></p><p></p><p></p><p>Wrong. If you want to optimise for AC and to-hit at once while neglecting damage directly from stats, you can get STR 13 and then get your DEX into the sky and take Weapon Finesse and Power Attack. The Spiked Chain is the only weapon with which you can use your DEX to hit while getting saucy returns from Power Attack.</p><p></p><p></p><p></p><p></p><p>Yes, most of those carry an associated cost to do well. That doesn't mean the options aren't there if you want to do them without any special advantage (you know, except having a reach weapon which allows trip and gives a bonus to disarm thereby negating the biggest drawback of *not* having the feat, the attack of opportunity).</p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Yes, for your standard fighter that may be true. That doesn't negate the cheese I explained above.</p><p></p><p></p><p>Everyone on these forums seem to be very much concentrating on damage. I think you underestimate the power of having all your opponents be prone and without a weapon.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Congratulations! After many posts, you finally found the real achilles heel of the build. Sure, SR helps a little, but not nearly enough. And Orbs make Maugs cry. It's +20 for being a Large construct, btw. Oh, and this was one of the reasons my PC maug picked up 2 levels of Monk.</p><p></p><p></p><p></p><p>You have no idea about the context of those discussions: I was a Monk Maug with a Guisarme. Having both my Guisarme and Unarmed Strike available to fight with, I and the GM looked at Two-Weapon Fighting and had a discussion, the conclusion of which was that "Fighting this way" with two-weapon fighting referred to getting extra attacks with the "off hand" weapon, not substituting either weapon in a full attack, for example. Thus our conclusion was that my Maug did not have to take Two-Weapon Fighting to have both the Unarmed Strike and the Guisarme ready to attack at the same time. (monks can freely attack with other body parts than their hands).</p><p></p><p></p><p></p><p>My ECL 10 Maug Tripmonkey (who is a PC, as he has ECL 10 rather than CR 10; this is a significant difference) cannot in the event of someone actually *getting* to melee range just take a 5-foot-step away and trip-disarm them to render them unable to hurt him in melee next turn. He must move significantly further and has +2 less to his Disarm checks. The big hole in his reach that (if he is Huge) extends 15 feet from him where he can attack nothing is a big weakness.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4097164, member: 49897"] They have SR, they do not have DR, they have standard construct immunities. Because [b]each feature need not be charged an integer LA cost[/b]. You can charge it .85 LA and then round up once all your LA adjustments are added together. This is more reasonable than considering each feature either 0, 1, or 2 LA, surely? Because like the Gnome Fighter 10 who is not CR 1/3, the Maug has class levels to gain all those feats and the CR adjustments for class levels are already set down in the rules. So you don't need to look at what feats it has to judge its CR, just its levels. Yes. I have never disagreed with this. I only disagree that an optimised opponent facing an optimised party should have a CR adjustment merely because it is optimised. Fortunately for the Maug, it is smart enough not to allow people to fight it at a distance for long. Oh, I did. I changed his CR [b]when I gave him levels[/b] See above regarding levels. Maybe. I didn't think the question was very good seeing as you're harping on the Maug. If I'd only spent some time and effort into setting up another build, I might not have had to sit here and defend the maug ad nauseam. [b]I did not use the spiked chain in those instances[/b] Wrong. If you want to optimise for AC and to-hit at once while neglecting damage directly from stats, you can get STR 13 and then get your DEX into the sky and take Weapon Finesse and Power Attack. The Spiked Chain is the only weapon with which you can use your DEX to hit while getting saucy returns from Power Attack. Yes, most of those carry an associated cost to do well. That doesn't mean the options aren't there if you want to do them without any special advantage (you know, except having a reach weapon which allows trip and gives a bonus to disarm thereby negating the biggest drawback of *not* having the feat, the attack of opportunity). See above. Yes, for your standard fighter that may be true. That doesn't negate the cheese I explained above. Everyone on these forums seem to be very much concentrating on damage. I think you underestimate the power of having all your opponents be prone and without a weapon. See above. Congratulations! After many posts, you finally found the real achilles heel of the build. Sure, SR helps a little, but not nearly enough. And Orbs make Maugs cry. It's +20 for being a Large construct, btw. Oh, and this was one of the reasons my PC maug picked up 2 levels of Monk. You have no idea about the context of those discussions: I was a Monk Maug with a Guisarme. Having both my Guisarme and Unarmed Strike available to fight with, I and the GM looked at Two-Weapon Fighting and had a discussion, the conclusion of which was that "Fighting this way" with two-weapon fighting referred to getting extra attacks with the "off hand" weapon, not substituting either weapon in a full attack, for example. Thus our conclusion was that my Maug did not have to take Two-Weapon Fighting to have both the Unarmed Strike and the Guisarme ready to attack at the same time. (monks can freely attack with other body parts than their hands). My ECL 10 Maug Tripmonkey (who is a PC, as he has ECL 10 rather than CR 10; this is a significant difference) cannot in the event of someone actually *getting* to melee range just take a 5-foot-step away and trip-disarm them to render them unable to hurt him in melee next turn. He must move significantly further and has +2 less to his Disarm checks. The big hole in his reach that (if he is Huge) extends 15 feet from him where he can attack nothing is a big weakness. [/QUOTE]
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Is the Spiked Chain Fighter really that Cheesy?
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