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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Spiked Chain Fighter really that Cheesy?
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<blockquote data-quote="Tetsubo" data-source="post: 4099568" data-attributes="member: 1250"><p>If the artist had presented it as a Piercing/Bludgeoning design AND removed all of the projections from the links themselves, yes I would find it both more mechanically balanced and less visually absurd. But it is shown as having those silly projections on the links again and again and again in official illustrations. Once is a mistake, a dozen times and it is policy.</p><p></p><p>But the item is still the "kitchen sink" weapon of the game. The designers created a combat system that had numerous elements to reflect combat. Then they created a weapon that goes around those limitations. I see the Spiked Chain as a meta-item. An item designed to skirt the rules themselves. For that reason alone it is absurd and has no place in the game.</p><p></p><p>There are lots of real world chain weapons that they could have included in the PHB. But two of them are the Spiked Chain and the Dire Flail, the later is only slightly less silly than the former.</p><p></p><p>You will note that chain weapons (while vastly cool) never seem to play much of a role in actual, real world combat. If a Spiked Chain were really as uber-l33t as the rules show it to be, every army in history would have outfitted troops with them.</p><p></p><p>The one weapon that did have the biggest role in history, the spear, never seems to get a lot of play in D&D. An example was given in this thread. But by and large I have rarely seen a lot of spear builds. Yet the spear probably decided more battles in history then any other melee weapon.</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 4099568, member: 1250"] If the artist had presented it as a Piercing/Bludgeoning design AND removed all of the projections from the links themselves, yes I would find it both more mechanically balanced and less visually absurd. But it is shown as having those silly projections on the links again and again and again in official illustrations. Once is a mistake, a dozen times and it is policy. But the item is still the "kitchen sink" weapon of the game. The designers created a combat system that had numerous elements to reflect combat. Then they created a weapon that goes around those limitations. I see the Spiked Chain as a meta-item. An item designed to skirt the rules themselves. For that reason alone it is absurd and has no place in the game. There are lots of real world chain weapons that they could have included in the PHB. But two of them are the Spiked Chain and the Dire Flail, the later is only slightly less silly than the former. You will note that chain weapons (while vastly cool) never seem to play much of a role in actual, real world combat. If a Spiked Chain were really as uber-l33t as the rules show it to be, every army in history would have outfitted troops with them. The one weapon that did have the biggest role in history, the spear, never seems to get a lot of play in D&D. An example was given in this thread. But by and large I have rarely seen a lot of spear builds. Yet the spear probably decided more battles in history then any other melee weapon. [/QUOTE]
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Is the Spiked Chain Fighter really that Cheesy?
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