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Is the Spiked Chain Fighter really that Cheesy?
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<blockquote data-quote="Tetsubo" data-source="post: 4103779" data-attributes="member: 1250"><p>Weapons exist in the real world. Monsters and D&D style magic spells...? Not so much.</p><p></p><p>I expect weapons to behave as they would in the real world. I see that as a very low standard.</p><p></p><p>Did you look at the rapier illustration? Looks like what a five year thinks a rapier looks like.</p><p></p><p>Illustrations can make or break a gaming book for me. Weapon illustrations doubly so.</p><p></p><p>The Spiked Chain illustration shows that the person that designed the weapon and the person that drew the image don't have a firm grasp of what an actual implement of destruction looks like. I have a problem with that. Weapons are a HUGE part of a fantasy game. How you present that part should matter.</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 4103779, member: 1250"] Weapons exist in the real world. Monsters and D&D style magic spells...? Not so much. I expect weapons to behave as they would in the real world. I see that as a very low standard. Did you look at the rapier illustration? Looks like what a five year thinks a rapier looks like. Illustrations can make or break a gaming book for me. Weapon illustrations doubly so. The Spiked Chain illustration shows that the person that designed the weapon and the person that drew the image don't have a firm grasp of what an actual implement of destruction looks like. I have a problem with that. Weapons are a HUGE part of a fantasy game. How you present that part should matter. [/QUOTE]
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Is the Spiked Chain Fighter really that Cheesy?
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