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D&D Older Editions, OSR, & D&D Variants
Is the spiked chain too good? (3.5)
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<blockquote data-quote="Grog" data-source="post: 1394948" data-attributes="member: 6183"><p>It's absolutely not too good.</p><p></p><p>Compare it to the guisarme. Base damage is the same. The guisarme has a better crit multiplier. They can both be used for trip attacks. The spiked chain gets a +2 to disarm rolls. The spiked chain requires a feat to use. They both can strike opponents 10' away.</p><p></p><p>Even if you believe that the +2 to disarm rolls is equivalent to an additional crit multiplier (I don't; crits usually happen much more often than disarms), you still have to spend a feat on the spiked chain, while you don't with the guisarme.</p><p></p><p>Which leaves the ability to attack adjacent opponents as the only point in the spiked chain's favor. And 95% of the time, this isn't an issue. If you have a guisarme, and someone moves right next to you, just 5' back and swing away. On the extremely rare occasions where this isn't an option, the spiked chain has an advantage, but this happens so rarely IME that it's more than balanced out by the extra feat required for the spiked chain.</p></blockquote><p></p>
[QUOTE="Grog, post: 1394948, member: 6183"] It's absolutely not too good. Compare it to the guisarme. Base damage is the same. The guisarme has a better crit multiplier. They can both be used for trip attacks. The spiked chain gets a +2 to disarm rolls. The spiked chain requires a feat to use. They both can strike opponents 10' away. Even if you believe that the +2 to disarm rolls is equivalent to an additional crit multiplier (I don't; crits usually happen much more often than disarms), you still have to spend a feat on the spiked chain, while you don't with the guisarme. Which leaves the ability to attack adjacent opponents as the only point in the spiked chain's favor. And 95% of the time, this isn't an issue. If you have a guisarme, and someone moves right next to you, just 5' back and swing away. On the extremely rare occasions where this isn't an option, the spiked chain has an advantage, but this happens so rarely IME that it's more than balanced out by the extra feat required for the spiked chain. [/QUOTE]
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Is the spiked chain too good? (3.5)
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