Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is the spiked chain too good? (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 1394997" data-attributes="member: 743"><p>People focus too heavily on the tripping aspect of the spiked chain when they try to explain why it isn't overpowered.</p><p></p><p>Even a spiked chain with just EWP: Chain is nasty. Combine it with combat reflexes and fact that your average damage is 2.5 points lower disapeears in light of the added AoOs you get and the fewer attacks you take from reach creatures because you don't have to close.</p><p></p><p>Tripping is just a fringe benefit, as is the bonus to disarming. Finessibility is almost a non-ssue, because two-handed weapon users should be maximizing strength, not dexterity.</p><p></p><p>The spiked chain is nasty, but it really becomes dangerous when your party wizard or cleric casts enlarge person on you.</p><p></p><p></p><p>There is nothing int he spiked chain that requires intelligence or exterity. I you want to fully maimie your use of it you'll want Improved Trip and Improved Disarm. But they are certainly not neessary in order to benefit from a weapon that gives reach both up close and far, something that can normally only be gained via size increase.</p><p></p><p>Except that it deals more damage, and has reach so you don't have to close with that large creature and take an AoO (quite possibly an AoO with Large and In Charge, which will negate your ability to attack that round, and leave you open to a ful attack followed by a 5' step away, negating your ability to attack <em>next round</em> as well.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1394997, member: 743"] People focus too heavily on the tripping aspect of the spiked chain when they try to explain why it isn't overpowered. Even a spiked chain with just EWP: Chain is nasty. Combine it with combat reflexes and fact that your average damage is 2.5 points lower disapeears in light of the added AoOs you get and the fewer attacks you take from reach creatures because you don't have to close. Tripping is just a fringe benefit, as is the bonus to disarming. Finessibility is almost a non-ssue, because two-handed weapon users should be maximizing strength, not dexterity. The spiked chain is nasty, but it really becomes dangerous when your party wizard or cleric casts enlarge person on you. There is nothing int he spiked chain that requires intelligence or exterity. I you want to fully maimie your use of it you'll want Improved Trip and Improved Disarm. But they are certainly not neessary in order to benefit from a weapon that gives reach both up close and far, something that can normally only be gained via size increase. Except that it deals more damage, and has reach so you don't have to close with that large creature and take an AoO (quite possibly an AoO with Large and In Charge, which will negate your ability to attack that round, and leave you open to a ful attack followed by a 5' step away, negating your ability to attack [i]next round[/i] as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is the spiked chain too good? (3.5)
Top