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Is the spiked chain too good? (3.5)
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<blockquote data-quote="Scion" data-source="post: 1395340" data-attributes="member: 5777"><p>Where ever. Either your characters are going to be way behind in the equivalent gear department, you are going to drop in specific items to help them out (but apparently not players who you dont like, like the mecurial sword guy), or they are going to have to find a way to trade things that are worthless for them for things that they can actually use.</p><p></p><p>If the only magical weapons I ever find are magical daggers, but I want to use two handed weapons and I am getting frustrated I will ask the dm what is up. Rarity is not a good balancing factor in d&d.</p><p></p><p>The game 'does' assume that the characters will be able to get useful gear to them. Otherwise the dm will have to adjust encounters accordingly to people who are weaker than they otherwise should be.</p><p></p><p>There are lots of ways to fix this (currently I am working on something that can transfer the magical 'worth' around.. possibly via gems and such, but that is beside the point, it is just a way to fix the problem).</p><p></p><p>For those who have pc's who can never get anything useful to them I would have to ask the dm, 'why?'. Just like your question above. Both are just as nonsensical in their own ways. The point of the game is for everyone to have fun, if a guy spends lots of feats and goes through the effort to do something then it should be possible, unless there is a really good reason to not allow it. So far as I can tell there is no reason to disallow it. Why not allow it then? the character jumped his hoops, throw them a bone.</p></blockquote><p></p>
[QUOTE="Scion, post: 1395340, member: 5777"] Where ever. Either your characters are going to be way behind in the equivalent gear department, you are going to drop in specific items to help them out (but apparently not players who you dont like, like the mecurial sword guy), or they are going to have to find a way to trade things that are worthless for them for things that they can actually use. If the only magical weapons I ever find are magical daggers, but I want to use two handed weapons and I am getting frustrated I will ask the dm what is up. Rarity is not a good balancing factor in d&d. The game 'does' assume that the characters will be able to get useful gear to them. Otherwise the dm will have to adjust encounters accordingly to people who are weaker than they otherwise should be. There are lots of ways to fix this (currently I am working on something that can transfer the magical 'worth' around.. possibly via gems and such, but that is beside the point, it is just a way to fix the problem). For those who have pc's who can never get anything useful to them I would have to ask the dm, 'why?'. Just like your question above. Both are just as nonsensical in their own ways. The point of the game is for everyone to have fun, if a guy spends lots of feats and goes through the effort to do something then it should be possible, unless there is a really good reason to not allow it. So far as I can tell there is no reason to disallow it. Why not allow it then? the character jumped his hoops, throw them a bone. [/QUOTE]
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Is the spiked chain too good? (3.5)
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