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Is the spiked chain too good? (3.5)
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<blockquote data-quote="Creamsteak" data-source="post: 1395373" data-attributes="member: 552"><p>If you play with the belief that the world is static, and the characters are interacting with the world (not that the world is created around the characters):</p><p></p><p>More martial weapons are created than exotic weapons by craftsmen.</p><p>More normal weapons are created than masterwork weapons.</p><p>More masterwork weapons are created than +1 weapons.</p><p>More +1 than +2, etc.</p><p>Therefore, you are less likely to "find" a magical +x exotic weapon.</p><p></p><p>Exotic weapon proficiencies require feats, most of the time.</p><p>Characters and creatures are less likely to use a weapon they lack proficiency with.</p><p>Most players do not kill everything they see.</p><p>Most players do not kill and rob everything they see.</p><p>The chances that a given party will kill and rob a character or creature using an exotic weapon is less than the chances that a given party will encounter, kill, and rob a creature using a martial weapon.</p><p></p><p>NPCs wealth accelerates much more slowly than PC wealth.</p><p>NPCs can only trade for items they can afford.</p><p>NPCs will only buy items they actually have an interest in.</p><p>Items cost grows with the level of PCs, as part of their wealth.</p><p>Selling a more expensive item is more difficult than selling a cheaper item.</p><p></p><p>Not every caster takes "craft magical arms and armor."</p><p>Not every caster is of the level necessary to craft a +x item.</p><p>Not every caster is willing to spend experience and the time necessary to craft a +x item.</p><p>It is more difficult to find a caster to upgrade an item to a higher level, exponentially.</p><p>_________</p><p></p><p>Because of this, a character that insists on being a 1 trick fighter with an exotic weapon (like a spiked chain) is going to have a more difficult time keeping upgrading said weapon. However, in 3.5 you really only need one spiked chain (preferrably a magical one made of a special material).</p><p></p><p>The character is not rendered less effective by their choices. However, they benefit more from some degree of diversity in their equipment. Most players hope to always have their best weapon be their weapon focus, but this isn't always possible. They can still work on their armor and other types of equipment.</p><p></p><p>Now, an exotic weapon specialist is not "behind in the equivalent gear department." They are not behind in any way with 3.5, since having a higher enhancement bonus is not an assumed quality of a high level character. They just might find the +4 greatsword and use it when necessity demands.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1395373, member: 552"] If you play with the belief that the world is static, and the characters are interacting with the world (not that the world is created around the characters): More martial weapons are created than exotic weapons by craftsmen. More normal weapons are created than masterwork weapons. More masterwork weapons are created than +1 weapons. More +1 than +2, etc. Therefore, you are less likely to "find" a magical +x exotic weapon. Exotic weapon proficiencies require feats, most of the time. Characters and creatures are less likely to use a weapon they lack proficiency with. Most players do not kill everything they see. Most players do not kill and rob everything they see. The chances that a given party will kill and rob a character or creature using an exotic weapon is less than the chances that a given party will encounter, kill, and rob a creature using a martial weapon. NPCs wealth accelerates much more slowly than PC wealth. NPCs can only trade for items they can afford. NPCs will only buy items they actually have an interest in. Items cost grows with the level of PCs, as part of their wealth. Selling a more expensive item is more difficult than selling a cheaper item. Not every caster takes "craft magical arms and armor." Not every caster is of the level necessary to craft a +x item. Not every caster is willing to spend experience and the time necessary to craft a +x item. It is more difficult to find a caster to upgrade an item to a higher level, exponentially. _________ Because of this, a character that insists on being a 1 trick fighter with an exotic weapon (like a spiked chain) is going to have a more difficult time keeping upgrading said weapon. However, in 3.5 you really only need one spiked chain (preferrably a magical one made of a special material). The character is not rendered less effective by their choices. However, they benefit more from some degree of diversity in their equipment. Most players hope to always have their best weapon be their weapon focus, but this isn't always possible. They can still work on their armor and other types of equipment. Now, an exotic weapon specialist is not "behind in the equivalent gear department." They are not behind in any way with 3.5, since having a higher enhancement bonus is not an assumed quality of a high level character. They just might find the +4 greatsword and use it when necessity demands. [/QUOTE]
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Is the spiked chain too good? (3.5)
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