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Is the spiked chain too good? (3.5)
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<blockquote data-quote="Scion" data-source="post: 1395392" data-attributes="member: 5777"><p>Nothing directly insulting about it. The game assumes that you can get something that is useful, otherwise the character is behind. Things then have to be adjusted (namely exp gain)</p><p></p><p>Easy.</p><p></p><p>Rarity does not effect usefulness. If it did then the exotic weapons would have to be way better than they are right now.</p><p></p><p>As for the 'insulting part' though, the player made a choice for his character and it sounded like the dm went out of his way to make sure it wouldnt be useful rather than going out of his way to help the player have more fun ::shrugs:: to each their own of course, but it sounds like he was just punished on a whim. With the proper errata for the mecurial greatsword there is nothing wrong with a character having one. There shouldnt be any reason he couldnt find a way to get one as he wanted. frustration is bad, especially pointless frustration.</p><p></p><p>And creamsteak, while all that you say is well and good, it is still incredibly campaign dependent. Perhaps, in someones campaign, there is a whole race of people who only use a certain type of exotic weapon. Then it should be that in those sorts of regions it would be easy to get. ::shrugs::</p><p></p><p>Along with the fact that, if you have 200 magic daggers and nothing else then anyone who wants to use a weapon that isnt a dagger will be at a disadvantage. Better be ready to have some upset players (just going by the guidelines you stated, wizards cant use longswords most of the time so they would be more likely to make daggers and staves than anything else. If things can be comissioned then none of what was stated matters. Take your pick)</p></blockquote><p></p>
[QUOTE="Scion, post: 1395392, member: 5777"] Nothing directly insulting about it. The game assumes that you can get something that is useful, otherwise the character is behind. Things then have to be adjusted (namely exp gain) Easy. Rarity does not effect usefulness. If it did then the exotic weapons would have to be way better than they are right now. As for the 'insulting part' though, the player made a choice for his character and it sounded like the dm went out of his way to make sure it wouldnt be useful rather than going out of his way to help the player have more fun ::shrugs:: to each their own of course, but it sounds like he was just punished on a whim. With the proper errata for the mecurial greatsword there is nothing wrong with a character having one. There shouldnt be any reason he couldnt find a way to get one as he wanted. frustration is bad, especially pointless frustration. And creamsteak, while all that you say is well and good, it is still incredibly campaign dependent. Perhaps, in someones campaign, there is a whole race of people who only use a certain type of exotic weapon. Then it should be that in those sorts of regions it would be easy to get. ::shrugs:: Along with the fact that, if you have 200 magic daggers and nothing else then anyone who wants to use a weapon that isnt a dagger will be at a disadvantage. Better be ready to have some upset players (just going by the guidelines you stated, wizards cant use longswords most of the time so they would be more likely to make daggers and staves than anything else. If things can be comissioned then none of what was stated matters. Take your pick) [/QUOTE]
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Is the spiked chain too good? (3.5)
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