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Is the stat system biased against front-liners?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6830317" data-attributes="member: 6775031"><p>First of all, you don't <em>need</em> Dex to be a fighter-type. The benefit of heavy armor is that you have the <em>best</em> AC regardless of your Dex. To contrast, wizards and sorcerers and warlocks <em>need</em> good Dex in order to have decent (not great, but not terrible) AC. Everyone needs Con about the same, so that's a non-factor in discussing system bias.</p><p></p><p>In general, a point-buy system is going to punish you for putting points into anything that doesn't help your primary role, and the primary role of a fighter type doesn't involve being smart. That's an issue with point-buy systems, though, and not necessarily the fault of the stats themselves.</p><p></p><p>It's possible that your games feature more investigation and less exploration, but the latter is supposedly one of the pillars of the game, where the former is not. Strong fighters are good at climbing, swimming, and knocking things down. Dexterous "fighters" are good at picking locks and squeezing through tight spaces. If your front-line types aren't getting a chance to shine there, then that could be down to your specific group or the campaign at hand, but it's not necessarily the system at fault here.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6830317, member: 6775031"] First of all, you don't [I]need[/I] Dex to be a fighter-type. The benefit of heavy armor is that you have the [I]best[/I] AC regardless of your Dex. To contrast, wizards and sorcerers and warlocks [I]need[/I] good Dex in order to have decent (not great, but not terrible) AC. Everyone needs Con about the same, so that's a non-factor in discussing system bias. In general, a point-buy system is going to punish you for putting points into anything that doesn't help your primary role, and the primary role of a fighter type doesn't involve being smart. That's an issue with point-buy systems, though, and not necessarily the fault of the stats themselves. It's possible that your games feature more investigation and less exploration, but the latter is supposedly one of the pillars of the game, where the former is not. Strong fighters are good at climbing, swimming, and knocking things down. Dexterous "fighters" are good at picking locks and squeezing through tight spaces. If your front-line types aren't getting a chance to shine there, then that could be down to your specific group or the campaign at hand, but it's not necessarily the system at fault here. [/QUOTE]
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Is the stat system biased against front-liners?
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