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General Tabletop Discussion
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Is the stat system biased against front-liners?
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<blockquote data-quote="DEFCON 1" data-source="post: 6830962" data-attributes="member: 7006"><p>It doesn't matter if its biased or not, because rear-rankers need their frontline brethren in the game regardless.</p><p></p><p>If it really mattered all that much... then every player would want to play a rear-ranker. But if that was the case, then every rear-ranker would get attacked all the time because no one was up front to draw the attacks and they'd always get killed. Since we usually don't see those parties existing, it means then that some players want to play in the front line just to be able to take those attacks and it then no longer matters if those classes aren't "better" that the rear line.</p><p></p><p>A player might say to themselves "Wow, look at all the stuff I get to do as a rear-ranker both in and out of combat! I'm going to be one of those!". And then when every other member of the group decides on the same exact thing, and the party then gets TPK'd their first or second time out... the player realizes that "getting to do all that stuff" means nothing if you're dead. And perhaps they find that not being dead with a frontline PC with "less stuff" is actually more fun than a rear-ranker with a lot of "stuff" they can't use because they are.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6830962, member: 7006"] It doesn't matter if its biased or not, because rear-rankers need their frontline brethren in the game regardless. If it really mattered all that much... then every player would want to play a rear-ranker. But if that was the case, then every rear-ranker would get attacked all the time because no one was up front to draw the attacks and they'd always get killed. Since we usually don't see those parties existing, it means then that some players want to play in the front line just to be able to take those attacks and it then no longer matters if those classes aren't "better" that the rear line. A player might say to themselves "Wow, look at all the stuff I get to do as a rear-ranker both in and out of combat! I'm going to be one of those!". And then when every other member of the group decides on the same exact thing, and the party then gets TPK'd their first or second time out... the player realizes that "getting to do all that stuff" means nothing if you're dead. And perhaps they find that not being dead with a frontline PC with "less stuff" is actually more fun than a rear-ranker with a lot of "stuff" they can't use because they are. [/QUOTE]
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Is the stat system biased against front-liners?
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