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Is the stat system biased against front-liners?
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<blockquote data-quote="n00b f00" data-source="post: 6832962" data-attributes="member: 6795700"><p>I'm sorry if I wasn't clear. I'm discussing this from a combat optimization perspective. When I said really high, and then later referred to maxing a score. I meant, ideally multiple class relevant stats to 20.</p><p></p><p>Barbarians benefit from wisdom and charisma and intelligence. But they are not as combat relevant as their physical stats.</p><p></p><p>Everyone benefits from having a high con and a high attack stat, but con is more important for front liners. And having say a 20 in strength is less important for a cleric than a paladin. Most cleric abilities aren't built around hitting things. A 14 attack score paladin would be pretty suboptimal compared to a 20. Some classes don't really need high physical attack scores. Also some gish builds don't feel as strapped for points. EKs for example can dump intellect and still be effective. Paladins can't. </p><p></p><p>Now it's clear that we are discussing the game from different perspectives. I'm talking about building somewhat combat optimized characters with point buy. You're talking about playing characters that make more narrative sense and aren't as focused on fighting. Is every paladin really a charming buffoon? I would say regrettably yes, they can't spare points for RP flavor. You would say (perhaps) no, of course they aren't all that way it makes no narrative sense. Some are really smart and only really strong, not duper strong. That's totally fine. I don't mean to argue a difference in philosophy, I'm just saying I wished point buy facilitated optimization and flavor a little more.</p></blockquote><p></p>
[QUOTE="n00b f00, post: 6832962, member: 6795700"] I'm sorry if I wasn't clear. I'm discussing this from a combat optimization perspective. When I said really high, and then later referred to maxing a score. I meant, ideally multiple class relevant stats to 20. Barbarians benefit from wisdom and charisma and intelligence. But they are not as combat relevant as their physical stats. Everyone benefits from having a high con and a high attack stat, but con is more important for front liners. And having say a 20 in strength is less important for a cleric than a paladin. Most cleric abilities aren't built around hitting things. A 14 attack score paladin would be pretty suboptimal compared to a 20. Some classes don't really need high physical attack scores. Also some gish builds don't feel as strapped for points. EKs for example can dump intellect and still be effective. Paladins can't. Now it's clear that we are discussing the game from different perspectives. I'm talking about building somewhat combat optimized characters with point buy. You're talking about playing characters that make more narrative sense and aren't as focused on fighting. Is every paladin really a charming buffoon? I would say regrettably yes, they can't spare points for RP flavor. You would say (perhaps) no, of course they aren't all that way it makes no narrative sense. Some are really smart and only really strong, not duper strong. That's totally fine. I don't mean to argue a difference in philosophy, I'm just saying I wished point buy facilitated optimization and flavor a little more. [/QUOTE]
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Is the stat system biased against front-liners?
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