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General Tabletop Discussion
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Is the stat system biased against front-liners?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6833877" data-attributes="member: 6701872"><p>That very well could be the case (regarding the evolution of usage).</p><p></p><p>When first seeing the term used, I asked those using it what it referred to and I was given the explanation "It's like how you can be a fighter so long as you have a Strength of 9 or more, and can get an experience bonus if your Strength is 16 or more - that's single ability score dependent - but you can't be a Paladin unless you have Strength 12, Constitution 9, Wisdom 13, and Charisma 17 - that's multiple ability score dependent."</p><p></p><p>Then in the 3.X era, it seemed clear to me that people were using the term to point out when a class not only wanted the obvious scores higher (i.e. Strength and Constitution if you plan on being a front-line character) but needed to prioritize another score because they wouldn't actually get to use all their class features otherwise.</p><p></p><p>Because the case was, in my experience, ability scores being used as a "on/off" switch I never thought to consider that someone might be using the term to refer to not just (or not even) those on/off switches but also to features that a character would certain have use of, but a higher score would give more frequent and/or more potent usage.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6833877, member: 6701872"] That very well could be the case (regarding the evolution of usage). When first seeing the term used, I asked those using it what it referred to and I was given the explanation "It's like how you can be a fighter so long as you have a Strength of 9 or more, and can get an experience bonus if your Strength is 16 or more - that's single ability score dependent - but you can't be a Paladin unless you have Strength 12, Constitution 9, Wisdom 13, and Charisma 17 - that's multiple ability score dependent." Then in the 3.X era, it seemed clear to me that people were using the term to point out when a class not only wanted the obvious scores higher (i.e. Strength and Constitution if you plan on being a front-line character) but needed to prioritize another score because they wouldn't actually get to use all their class features otherwise. Because the case was, in my experience, ability scores being used as a "on/off" switch I never thought to consider that someone might be using the term to refer to not just (or not even) those on/off switches but also to features that a character would certain have use of, but a higher score would give more frequent and/or more potent usage. [/QUOTE]
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Is the stat system biased against front-liners?
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