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General Tabletop Discussion
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Is the stat system biased against front-liners?
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<blockquote data-quote="n00b f00" data-source="post: 6834046" data-attributes="member: 6795700"><p>I'm sorry. I meant after my wall of text. Your post was quite concise. I get your point, and don't necessarily disagree with it specifically. It's just at some tables with some campaigns, that groups' meta leads to more min maxed characters that make your monk, warlock, rogue harder to fit into that dynamic. </p><p></p><p>It's not a big deal when everyone is on the same page, and if we played at the same table, like most matters of taste I'm sure we'd work it out pretty quick and have fun. Whether I was playing a cookie cutter variant human pole arm master, or a tiefling druid who favored int because he was a part time accountant. As long as your having fun it's all good. And 5e is quite a bit more flexible than previous editions were. Which is one of the big reasons why I finally got into DnD.</p></blockquote><p></p>
[QUOTE="n00b f00, post: 6834046, member: 6795700"] I'm sorry. I meant after my wall of text. Your post was quite concise. I get your point, and don't necessarily disagree with it specifically. It's just at some tables with some campaigns, that groups' meta leads to more min maxed characters that make your monk, warlock, rogue harder to fit into that dynamic. It's not a big deal when everyone is on the same page, and if we played at the same table, like most matters of taste I'm sure we'd work it out pretty quick and have fun. Whether I was playing a cookie cutter variant human pole arm master, or a tiefling druid who favored int because he was a part time accountant. As long as your having fun it's all good. And 5e is quite a bit more flexible than previous editions were. Which is one of the big reasons why I finally got into DnD. [/QUOTE]
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Is the stat system biased against front-liners?
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