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Is the stun from Psychic Scream permanent if it is impossible to make the save?
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<blockquote data-quote="jgsugden" data-source="post: 8955833" data-attributes="member: 2629"><p>Your experience seems to be an outlier. At low levels you get 2 or 3 cantrips for the primay 3 classes that could cast resistance. One goes to an attack, one goes to guidance (generally), and then we see the high utility cantrips like thaumaturgy, mending, light, etc... get taken. It is hard to make a strong argument for resistance. Over the 5E years, I think I saw it once out of hundreds of PCs.</p><p></p><p>Specifically, a cleric is unlikely to take it because if they really need the benefit, especially outside combat, a bless spell is going to be superior because the PC that is going off to scout can get multiple save assistances. Yes, it uses a slot - but especially outside combat that doesn't mean much - and the benefit can extend to multiple targets. </p><p></p><p>Druids have few slots and a couple urgent needs for their cantrips. Shillelagh and a ranged cantrip are both a good idea, as is guidance. Further the elemental cantrips are quite thematic. It is tough to fit in resistance.</p><p></p><p>And if it tough for the druid, the artificer is really up against a rough spot. They get access to the superior list of arcane cantrips, so they get to cast mage hand, message, a variety of ranged options, etc... </p><p></p><p>The PCs that <em>may</em> get enough cantrips that they <em>might</em> consider resistance tend to be multiclass PCs that get 6 or 7 cantrips fairly early on. Even then, it isn't a lock. I have a Gloomstalker 5, Cleric of Order 1, Divine Soul 5, Battlemaster 4, Assassin 3, Divine Soul 5 to 7 that started adding cantrips at level 6 (3 cleric ones), and had added 7 at 7th level. She did not need a ranged attack cantrip as she was an archer. Her 7 cantrips? Mage Hand, Prestidigitation, Minor Illusion, Move Earth, Guidance, Mending and Light. At 10th level she added Message. All saw far more use than I'd have had with Resistance.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8955833, member: 2629"] Your experience seems to be an outlier. At low levels you get 2 or 3 cantrips for the primay 3 classes that could cast resistance. One goes to an attack, one goes to guidance (generally), and then we see the high utility cantrips like thaumaturgy, mending, light, etc... get taken. It is hard to make a strong argument for resistance. Over the 5E years, I think I saw it once out of hundreds of PCs. Specifically, a cleric is unlikely to take it because if they really need the benefit, especially outside combat, a bless spell is going to be superior because the PC that is going off to scout can get multiple save assistances. Yes, it uses a slot - but especially outside combat that doesn't mean much - and the benefit can extend to multiple targets. Druids have few slots and a couple urgent needs for their cantrips. Shillelagh and a ranged cantrip are both a good idea, as is guidance. Further the elemental cantrips are quite thematic. It is tough to fit in resistance. And if it tough for the druid, the artificer is really up against a rough spot. They get access to the superior list of arcane cantrips, so they get to cast mage hand, message, a variety of ranged options, etc... The PCs that [I]may[/I] get enough cantrips that they [I]might[/I] consider resistance tend to be multiclass PCs that get 6 or 7 cantrips fairly early on. Even then, it isn't a lock. I have a Gloomstalker 5, Cleric of Order 1, Divine Soul 5, Battlemaster 4, Assassin 3, Divine Soul 5 to 7 that started adding cantrips at level 6 (3 cleric ones), and had added 7 at 7th level. She did not need a ranged attack cantrip as she was an archer. Her 7 cantrips? Mage Hand, Prestidigitation, Minor Illusion, Move Earth, Guidance, Mending and Light. At 10th level she added Message. All saw far more use than I'd have had with Resistance. [/QUOTE]
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Is the stun from Psychic Scream permanent if it is impossible to make the save?
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