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General Tabletop Discussion
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Is The Sunless Citadel a well-designed adventure module?
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<blockquote data-quote="seskis281" data-source="post: 2947020" data-attributes="member: 41593"><p>While not "perfect" - and guess what, no adventure ever is, certainly not my own homewritten - it was the arrival of Sunless Citadel and Forge of Fury that got me back into gaming. These modules were the 1st products in years that took me back to the early 80's, and I used them as well as the rest through Nightfang Spire as part of my own connected campaign on the world of Greyhawk (all were set in and around the Gran March of that world).</p><p></p><p>Indeed, it was the publication of these stand-alone, non-Forgotten Realms or other setting-attached adventures that gave me hope that WOTC would bring back D&D with 3e like I remembered. Then sadly they only published the one series and went back to expensive supplements and eternal revisions and additions, as well as falling back to only publishing adventure material for Forgotten Realms and the dungeonpunk world of Eberron. Had they stuck with just the core books, one set of supplements for classes, and really worked to turn out inexpensive modules like this one that could be set in any world I think they'd have really avoided some of the complaints of how they've supported (and manipulated) this new wave of D&D.</p></blockquote><p></p>
[QUOTE="seskis281, post: 2947020, member: 41593"] While not "perfect" - and guess what, no adventure ever is, certainly not my own homewritten - it was the arrival of Sunless Citadel and Forge of Fury that got me back into gaming. These modules were the 1st products in years that took me back to the early 80's, and I used them as well as the rest through Nightfang Spire as part of my own connected campaign on the world of Greyhawk (all were set in and around the Gran March of that world). Indeed, it was the publication of these stand-alone, non-Forgotten Realms or other setting-attached adventures that gave me hope that WOTC would bring back D&D with 3e like I remembered. Then sadly they only published the one series and went back to expensive supplements and eternal revisions and additions, as well as falling back to only publishing adventure material for Forgotten Realms and the dungeonpunk world of Eberron. Had they stuck with just the core books, one set of supplements for classes, and really worked to turn out inexpensive modules like this one that could be set in any world I think they'd have really avoided some of the complaints of how they've supported (and manipulated) this new wave of D&D. [/QUOTE]
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Is The Sunless Citadel a well-designed adventure module?
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