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Is The Sunless Citadel a well-designed adventure module?
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<blockquote data-quote="monboesen" data-source="post: 2949702" data-attributes="member: 4647"><p>I thought a good and robust adventure. I agree that the weakest part is the interaction between the kobolds and the goblins and the goblins lack of an exit..</p><p></p><p>That it did not have major setting specific tie ins was a huge advantage to me as I used it in a homebrew world. That made it easy to fit in and expand the city and adjacent areas.</p><p></p><p></p><p>I threw in a few changes</p><p></p><p>• A simple one session starting adventure that foreshadowed the horror of the twig blights.</p><p>• I fleshed out the village and the people and made it the player characters home village.</p><p>• I made the mayor sort of a culprit who dealt with the goblins apples in secrecy and kept the money for himself.</p><p>• They had some encounters with the twig blights on the way to the citadel.</p><p>• Drew some additional exits from the citadel.</p><p></p><p></p><p></p><p>As it turned out the adventure ended up being really really worth its cost. Due to how the campaign progressed my players ended up going down to the damn citadel no less than three times!</p><p></p><p>The first time it was more or less the standard adventure, but the players dealt peacefully with the kobolds and left them in control of the citadel.</p><p></p><p>Some time (and levels) later they had to go back as people from the village was disappearing and the disappearances seemed somehow linked to the citadel and the kobolds. The kobolds had used the time to trap and fortify the entire complex and the players got into a lot of trouble. It turned out that there were two factions of kobolds and they again left one of them more or less intact and in control of the citadel.</p><p></p><p>More time (and more levels) later Gulthias recovered (the vampire staked under the citadel) and weak as he was started feeding on the kobolds. This time Meepo sought out the heroes and begged for help against the monsters that hunted the kobolds. The players went down a third time and dealt with kobold vampire spawns (but Gulthias evaded them). They left with Meepo a hero and in charge of the kobolds.</p><p></p><p></p><p>Great fun really. In fact many of the campaigns major plot lines and ideas came from that adventure. Lots of little details and notes just sparked my imagination and gave birth to a campaign that reached far beyond that citadel.</p><p></p><p></p><p>I miss that campaign.</p></blockquote><p></p>
[QUOTE="monboesen, post: 2949702, member: 4647"] I thought a good and robust adventure. I agree that the weakest part is the interaction between the kobolds and the goblins and the goblins lack of an exit.. That it did not have major setting specific tie ins was a huge advantage to me as I used it in a homebrew world. That made it easy to fit in and expand the city and adjacent areas. I threw in a few changes • A simple one session starting adventure that foreshadowed the horror of the twig blights. • I fleshed out the village and the people and made it the player characters home village. • I made the mayor sort of a culprit who dealt with the goblins apples in secrecy and kept the money for himself. • They had some encounters with the twig blights on the way to the citadel. • Drew some additional exits from the citadel. As it turned out the adventure ended up being really really worth its cost. Due to how the campaign progressed my players ended up going down to the damn citadel no less than three times! The first time it was more or less the standard adventure, but the players dealt peacefully with the kobolds and left them in control of the citadel. Some time (and levels) later they had to go back as people from the village was disappearing and the disappearances seemed somehow linked to the citadel and the kobolds. The kobolds had used the time to trap and fortify the entire complex and the players got into a lot of trouble. It turned out that there were two factions of kobolds and they again left one of them more or less intact and in control of the citadel. More time (and more levels) later Gulthias recovered (the vampire staked under the citadel) and weak as he was started feeding on the kobolds. This time Meepo sought out the heroes and begged for help against the monsters that hunted the kobolds. The players went down a third time and dealt with kobold vampire spawns (but Gulthias evaded them). They left with Meepo a hero and in charge of the kobolds. Great fun really. In fact many of the campaigns major plot lines and ideas came from that adventure. Lots of little details and notes just sparked my imagination and gave birth to a campaign that reached far beyond that citadel. I miss that campaign. [/QUOTE]
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Is The Sunless Citadel a well-designed adventure module?
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