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General Tabletop Discussion
*TTRPGs General
Is The Temple of Elemental Evil a well-designed adventure module?
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<blockquote data-quote="Melan" data-source="post: 2981260" data-attributes="member: 1713"><p>Hussar: this has been discussed in the Keep thread, but all right, once more. Every time the PCs visit the tavern, there is a 10% probability for any of the listed seven NPC types to be present. That's 70% with a possibility of overlap - multiple NPCs being there on the occasion. Moreover, on multiple visits, the chances are even higher. It is very likely that a given group will enter the tavern multiple times - to replace losses with new characters, gather rumors or any other reason. That's what adventurers usually do. There is also nothing preventing the DM from letting the evil cleric (as a specific example) seek out a group who has drawn attention in the area. Also makes sense, and it is not much of a stretch to say that even a novice DM could think of this possibility.</p><p></p><p>The problem with many of the the Hommlet NPCs, on the other hand, is that they have zero adventure potential. Unless you attack their farmsteads and steal their treasure, of course. In fact, this is the only sensible use I see for much of the Hommlet writeup. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Melan, post: 2981260, member: 1713"] Hussar: this has been discussed in the Keep thread, but all right, once more. Every time the PCs visit the tavern, there is a 10% probability for any of the listed seven NPC types to be present. That's 70% with a possibility of overlap - multiple NPCs being there on the occasion. Moreover, on multiple visits, the chances are even higher. It is very likely that a given group will enter the tavern multiple times - to replace losses with new characters, gather rumors or any other reason. That's what adventurers usually do. There is also nothing preventing the DM from letting the evil cleric (as a specific example) seek out a group who has drawn attention in the area. Also makes sense, and it is not much of a stretch to say that even a novice DM could think of this possibility. The problem with many of the the Hommlet NPCs, on the other hand, is that they have zero adventure potential. Unless you attack their farmsteads and steal their treasure, of course. In fact, this is the only sensible use I see for much of the Hommlet writeup. ;) [/QUOTE]
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Is The Temple of Elemental Evil a well-designed adventure module?
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