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General Tabletop Discussion
*TTRPGs General
Is The Temple of Elemental Evil a well-designed adventure module?
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<blockquote data-quote="Vigilance" data-source="post: 2982691" data-attributes="member: 4275"><p>I disagree. Army of Darkness is a brilliant movie in my opinion. </p><p></p><p>Which is subjective. You can say it's cheesy, I can say it's so cheesy it's amazing. </p><p></p><p>I can also say the camera work in Army of Darkness lays the groundwork for some of the things Raimi blew folks away with in Spiderman.</p><p></p><p>Look, I said "fun" was a valid way to judge a module and everyone jumped on me saying "subjective!"</p><p></p><p>Well folks, that's what a judgement of whether something is good or bad is. </p><p></p><p>You can point out all the design "flaws" you want. A module could be railroady, munchkiny and riddled with statblock errors.</p><p></p><p>But if *I* enjoy running it and my players enjoy playing it, then it's well designed for ME.</p><p></p><p>There is no "objective" criteria by which to judge a module, or a movie, or any other work of art. </p><p></p><p>If it works AS A WHOLE, not as the sum of its parts, then it's good.</p><p></p><p>In the subjective viewpoints of the people who find it good. </p><p></p><p>If there was this magical "objective" criteria, wouldn't there by more uniformity of opinion? Wouldn't it be harder to have one person say "worst adventure ever" and another say "best module of all time" if there was this objective criteria?</p><p></p><p>Nope.</p><p></p><p>And you know why, because even though we can all point to the strengths and weakness of a module (like "dragonlance is railroady" or "ToEE is just a dungeon crawl") those strengths and weakness matter differently to different people.</p><p></p><p>Some people like a car that goes fast, others like a car that gets great gas mileage, others like a car that never breaks down, others like a car that's cheap, others one that protects them in collisions.</p><p></p><p>There's no way to tell someone who love VW Bugs that their car is "objectively" bad anymore than there's a way to tell me ToEE is "objectively" good.</p><p></p><p>For every person who says "it's just a dungeon crawl, therefore I didn't enjoy it" there's someone saying "it's a dungeon crawl! yes! thank you!"</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2982691, member: 4275"] I disagree. Army of Darkness is a brilliant movie in my opinion. Which is subjective. You can say it's cheesy, I can say it's so cheesy it's amazing. I can also say the camera work in Army of Darkness lays the groundwork for some of the things Raimi blew folks away with in Spiderman. Look, I said "fun" was a valid way to judge a module and everyone jumped on me saying "subjective!" Well folks, that's what a judgement of whether something is good or bad is. You can point out all the design "flaws" you want. A module could be railroady, munchkiny and riddled with statblock errors. But if *I* enjoy running it and my players enjoy playing it, then it's well designed for ME. There is no "objective" criteria by which to judge a module, or a movie, or any other work of art. If it works AS A WHOLE, not as the sum of its parts, then it's good. In the subjective viewpoints of the people who find it good. If there was this magical "objective" criteria, wouldn't there by more uniformity of opinion? Wouldn't it be harder to have one person say "worst adventure ever" and another say "best module of all time" if there was this objective criteria? Nope. And you know why, because even though we can all point to the strengths and weakness of a module (like "dragonlance is railroady" or "ToEE is just a dungeon crawl") those strengths and weakness matter differently to different people. Some people like a car that goes fast, others like a car that gets great gas mileage, others like a car that never breaks down, others like a car that's cheap, others one that protects them in collisions. There's no way to tell someone who love VW Bugs that their car is "objectively" bad anymore than there's a way to tell me ToEE is "objectively" good. For every person who says "it's just a dungeon crawl, therefore I didn't enjoy it" there's someone saying "it's a dungeon crawl! yes! thank you!" Chuck [/QUOTE]
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Is The Temple of Elemental Evil a well-designed adventure module?
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