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is the ttrpg market swamped now? could you write a winner?
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<blockquote data-quote="Jacob Lewis" data-source="post: 8511106" data-attributes="member: 6667921"><p>If I see a new fantasy RPG out there, the first thing that comes to my mind is "how close is it to D&D?". Because I already know D&D, spent <em><s>years</s> decades</em> learning the rules and the lore that goes with it, and can easily teach it to anyone that wants to learn. Coincidentally, few newcomers will ask about any other system when they first start playing. So unless that new fantasy rpg has something different to offer, like a compelling mechanic or unique setting, it's going to be a hard sell to me.</p><p></p><p>Now let's look at something completely different. I <em>love</em> the Star Wars RPG by Fantasy Flight Games. The mechanics are truly innovative. The system focuses on the narrative and storytelling aspects of the game by encouraging improvisation and collaboration between the players and the GM. It took me time, practice, and commitment to really grasp how the system works best. To do that, I had to stop thinking like D&D.</p><p></p><p>So I did buy into a new system that wasn't D&D. But guess what? It's really hard to find players who share my enthusiasm and interest. It wasn't hard to teach. People picked it up easily enough. Everyone had some basic knowledge of Star Wars, enough to get immersed into any scene. But you don't get the hang of it in one session. Most people simply do not have the time or inclination to master a new system. Especially one that is intentionally designed to be more intuitive instead of perscriptive.</p><p></p><p>Well not to put to fine a point on it, but D&D is simpler. It doesn't innovate or have the best rules. But they are easy to grasp and flexible enough to allow a competent DM to find ways of doing more with less. It has options. And most importantly, it has a strong customer base that is pretty happy with it's even when they're arguing over silly things about it on the internet.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8511106, member: 6667921"] If I see a new fantasy RPG out there, the first thing that comes to my mind is "how close is it to D&D?". Because I already know D&D, spent [I][S]years[/S] decades[/I] learning the rules and the lore that goes with it, and can easily teach it to anyone that wants to learn. Coincidentally, few newcomers will ask about any other system when they first start playing. So unless that new fantasy rpg has something different to offer, like a compelling mechanic or unique setting, it's going to be a hard sell to me. Now let's look at something completely different. I [I]love[/I] the Star Wars RPG by Fantasy Flight Games. The mechanics are truly innovative. The system focuses on the narrative and storytelling aspects of the game by encouraging improvisation and collaboration between the players and the GM. It took me time, practice, and commitment to really grasp how the system works best. To do that, I had to stop thinking like D&D. So I did buy into a new system that wasn't D&D. But guess what? It's really hard to find players who share my enthusiasm and interest. It wasn't hard to teach. People picked it up easily enough. Everyone had some basic knowledge of Star Wars, enough to get immersed into any scene. But you don't get the hang of it in one session. Most people simply do not have the time or inclination to master a new system. Especially one that is intentionally designed to be more intuitive instead of perscriptive. Well not to put to fine a point on it, but D&D is simpler. It doesn't innovate or have the best rules. But they are easy to grasp and flexible enough to allow a competent DM to find ways of doing more with less. It has options. And most importantly, it has a strong customer base that is pretty happy with it's even when they're arguing over silly things about it on the internet. [/QUOTE]
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