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Is the Unearthed Arcana SRD online?
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<blockquote data-quote="JohnRTroy" data-source="post: 1489359" data-attributes="member: 2732"><p>I never felt is was in the spirit of the OGL to allow people to blatently rip off the content of books and put them out there for free on-line for people to use. Nor was the spirit to provide a new game system.</p><p></p><p>I believe the true spirit of the OGL was to allow the following:</p><p></p><ul> <li data-xf-list-type="ul">To allow other publishers to create adventures and source-books for Dungeons and Dragons without having to go through a complex license process</li> <li data-xf-list-type="ul">To maximize the marketshare of the D&D game</li> </ul><p></p><p>That's it. This was never an attempt to justify the GPL style of licensing that seems to be popular with younger people with a technical bent.</p><p></p><p>To this end, the SRD was released to give users a specific reference to what pieces of the WoTC IP could be legally referenced. It is not a replacement for the books, which is why monster descriptions were not placed there, just combat blocks.</p><p></p><p>It seems a select few are trying to push the bounds of the license to the limits. I think the reason other publishers have been stingy with OGLing areas is for fear of complication hording--take all the goodies and provide them for free which reduces incentive to purchase product.</p><p></p><p>I take a dim view when publishers work hard and people break the spirit of the publishers release of it by abusing the privilage. I mean, what we have now is a lot better than the late 90's when TSR went after all the Internet sites.</p><p></p><p>Depending on what happens with UA on-line, I fear what will happen now is Wizards will no longer release OGL product for any new 3.5 products, and I'll bet D&D 4.0 will not be released under the SRD and OGL. While people suggest that they'd never do that for fear of pissing off publishers, maybe they will instead do what Gary Gygax mentioned a while back they should have done--license the game to other publishers so they could (a) provide quality assurance to the product and (b) so the market wouldn't be flooded with bad product and (c) to make sure IP was protected. This would allow some of the high-quality players to continue to publish while prevent the abuse.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 1489359, member: 2732"] I never felt is was in the spirit of the OGL to allow people to blatently rip off the content of books and put them out there for free on-line for people to use. Nor was the spirit to provide a new game system. I believe the true spirit of the OGL was to allow the following: [list] [*]To allow other publishers to create adventures and source-books for Dungeons and Dragons without having to go through a complex license process [*]To maximize the marketshare of the D&D game [/list] That's it. This was never an attempt to justify the GPL style of licensing that seems to be popular with younger people with a technical bent. To this end, the SRD was released to give users a specific reference to what pieces of the WoTC IP could be legally referenced. It is not a replacement for the books, which is why monster descriptions were not placed there, just combat blocks. It seems a select few are trying to push the bounds of the license to the limits. I think the reason other publishers have been stingy with OGLing areas is for fear of complication hording--take all the goodies and provide them for free which reduces incentive to purchase product. I take a dim view when publishers work hard and people break the spirit of the publishers release of it by abusing the privilage. I mean, what we have now is a lot better than the late 90's when TSR went after all the Internet sites. Depending on what happens with UA on-line, I fear what will happen now is Wizards will no longer release OGL product for any new 3.5 products, and I'll bet D&D 4.0 will not be released under the SRD and OGL. While people suggest that they'd never do that for fear of pissing off publishers, maybe they will instead do what Gary Gygax mentioned a while back they should have done--license the game to other publishers so they could (a) provide quality assurance to the product and (b) so the market wouldn't be flooded with bad product and (c) to make sure IP was protected. This would allow some of the high-quality players to continue to publish while prevent the abuse. [/QUOTE]
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