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General Tabletop Discussion
*Dungeons & Dragons
Is the Warlock the Best Class?
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<blockquote data-quote="Salthorae" data-source="post: 7832015" data-attributes="member: 1095"><p><a href="https://twitter.com/JeremyECrawford/status/920714594334654465?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E920714594334654465&ref_url=https%3A%2F%2Fwww.sageadvice.eu%2F2018%2F01%2F02%2Fare-the-variant-familiars-rules-intended-for-players-and-npcs-or-just-npcs%2F" target="_blank">That's basically what he did say</a></p><p></p><p></p><p></p><p>The variant familiar rule options are extremely powerful and also come with the caveat that it isn't some random spirit that has taken the form of whatever creature you've chosen, but actually one of those creatures. </p><p></p><p>A familiar called with Find Familiar doesn't have any choice in its service. The variant options can at any time and for any reason break its service and leave. </p><p></p><p>That is a big difference and I don't see the need to have consistency between the two. One is a spirit you bind into a form, while the other is one of those real creatures. </p><p></p><p>I'm not saying that PC's shouldn't have access to the variant options necessarily, but to me, it should be roleplayed, and not just an always-on option. An agreement/pact sealed to get one of the real variant options as a familiar with the full knowledge that you could lose the services of it at any moment for any reason is probably good enough reason to allow the extra powers from those variants.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7832015, member: 1095"] [URL='https://twitter.com/JeremyECrawford/status/920714594334654465?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E920714594334654465&ref_url=https%3A%2F%2Fwww.sageadvice.eu%2F2018%2F01%2F02%2Fare-the-variant-familiars-rules-intended-for-players-and-npcs-or-just-npcs%2F']That's basically what he did say[/URL] The variant familiar rule options are extremely powerful and also come with the caveat that it isn't some random spirit that has taken the form of whatever creature you've chosen, but actually one of those creatures. A familiar called with Find Familiar doesn't have any choice in its service. The variant options can at any time and for any reason break its service and leave. That is a big difference and I don't see the need to have consistency between the two. One is a spirit you bind into a form, while the other is one of those real creatures. I'm not saying that PC's shouldn't have access to the variant options necessarily, but to me, it should be roleplayed, and not just an always-on option. An agreement/pact sealed to get one of the real variant options as a familiar with the full knowledge that you could lose the services of it at any moment for any reason is probably good enough reason to allow the extra powers from those variants. [/QUOTE]
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Is the Warlock the Best Class?
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