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Is The Web Spell Broken?
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<blockquote data-quote="Al'Kelhar" data-source="post: 2111702" data-attributes="member: 7884"><p><strong>House Rule territory</strong></p><p>I house rule <em>web</em> in two ways to render it slightly less overpowering for a 2nd level spell. First, I give Large and larger creatures a bonus to their Strength checks to break through it, equivalent to their grapple bonus (I do the same for <em>entangle</em> with the added proviso that Huge or larger creatures are simply too large to be affected by the spell). Second, to bump up the power of the <em>spider climb</em> spell, it now comes with the added bonus that creatures subject to it gain a +4 bonus to their Reflex saving throw to avoid the <em>web</em> spell. If they fail their save, they have a +4 bonus to Escape Artist checks to escape the <em>web</em>. If they make their save or have broken loose they are not entangled and can move through the spell's area at normal speed. They can also enter the area of a <em>web</em> spell willingly without becoming entangled (essentially, they can move throughout the <em>web</em> as if they were a spider). Thus, one 2nd level spell effevtively counters another 2nd level spell.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 2111702, member: 7884"] [b]House Rule territory[/b] I house rule [i]web[/i] in two ways to render it slightly less overpowering for a 2nd level spell. First, I give Large and larger creatures a bonus to their Strength checks to break through it, equivalent to their grapple bonus (I do the same for [i]entangle[/i] with the added proviso that Huge or larger creatures are simply too large to be affected by the spell). Second, to bump up the power of the [i]spider climb[/i] spell, it now comes with the added bonus that creatures subject to it gain a +4 bonus to their Reflex saving throw to avoid the [i]web[/i] spell. If they fail their save, they have a +4 bonus to Escape Artist checks to escape the [i]web[/i]. If they make their save or have broken loose they are not entangled and can move through the spell's area at normal speed. They can also enter the area of a [i]web[/i] spell willingly without becoming entangled (essentially, they can move throughout the [i]web[/i] as if they were a spider). Thus, one 2nd level spell effevtively counters another 2nd level spell. Cheers, Al'Kelhar [/QUOTE]
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