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General Tabletop Discussion
*Pathfinder & Starfinder
Is there a better thought out book than Savage Species?
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<blockquote data-quote="Moonstone Spider" data-source="post: 2917345" data-attributes="member: 40079"><p>Savage Species Pixies lose quite a few of those abilities. For instance they have no DR anymore. Add in that See Invisible is a second level spell for the human sorcerer and the pixie's a goner probably in the second or third round. All it really takes is a spell that ignores spell resistance, or for that matter a couple of fireballs is fairly sure to overcome it's SR and take it's HP to zero in a round or two.</p><p></p><p>And of course since it's favored class is "Pixie" you can't multiclass your Pixie hero without jumping through tons of hoops, unlike your human.</p><p></p><p>And pixies are probably the best bet in the book, IMO the most powerful for the ECL.</p><p></p><p>Icycool, why on earth would I compare a human ECL 10 to a Pixie ECL 15? The entire OP is about how you can't create competitive monsters because of the ECL and you're idea is "Ignore the ECL?" Good luck finding the GM who will let you create a Pixie with 10 character levels in a level 10 game.</p><p></p><p>I think the real problem with Savage Species can best be summed up by page 16, the box on breath weapons. It uses the air Mephit as it's example of how to figure out how many levels a breath weapon should cost. The ECL 6 mephit has a 1d8 breath weapon. A level 6 wizard can cast a 6d6 fireball. So the mephit's breath weapon should <em>only</em> cost 1 level. Somehow they don't see anything wrong with a 6d6 attack being about as expensive in levels as a 1d8 attack which is also a much smaller area of effect (Ableit you can breath more often so it's not inferior in every single way).</p></blockquote><p></p>
[QUOTE="Moonstone Spider, post: 2917345, member: 40079"] Savage Species Pixies lose quite a few of those abilities. For instance they have no DR anymore. Add in that See Invisible is a second level spell for the human sorcerer and the pixie's a goner probably in the second or third round. All it really takes is a spell that ignores spell resistance, or for that matter a couple of fireballs is fairly sure to overcome it's SR and take it's HP to zero in a round or two. And of course since it's favored class is "Pixie" you can't multiclass your Pixie hero without jumping through tons of hoops, unlike your human. And pixies are probably the best bet in the book, IMO the most powerful for the ECL. Icycool, why on earth would I compare a human ECL 10 to a Pixie ECL 15? The entire OP is about how you can't create competitive monsters because of the ECL and you're idea is "Ignore the ECL?" Good luck finding the GM who will let you create a Pixie with 10 character levels in a level 10 game. I think the real problem with Savage Species can best be summed up by page 16, the box on breath weapons. It uses the air Mephit as it's example of how to figure out how many levels a breath weapon should cost. The ECL 6 mephit has a 1d8 breath weapon. A level 6 wizard can cast a 6d6 fireball. So the mephit's breath weapon should [i]only[/i] cost 1 level. Somehow they don't see anything wrong with a 6d6 attack being about as expensive in levels as a 1d8 attack which is also a much smaller area of effect (Ableit you can breath more often so it's not inferior in every single way). [/QUOTE]
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Community
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Is there a better thought out book than Savage Species?
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