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Is there a Command skill
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<blockquote data-quote="Celebrim" data-source="post: 6735136" data-attributes="member: 4937"><p>Oh sure. No arguments there.</p><p></p><p></p><p></p><p>And I certainly agree you could fold Command into Diplomacy for game purposes in the same way you could fold Spot, Listen, and Sense Motive into a single skill, or fold Move Silently and Hide into a single skill. However, I didn't do that for two reasons.</p><p> </p><p></p><p></p><p>Sure, we could. However, I tend to dislike the division of Perform into separate silos because Perform is pretty weak as it is without limiting what you can perform. And additionally, this wouldn't have accomplished what I was going for. Additionally, while being able to give a great speech is an admirable trait in a leader, I tend to think of it as being different skill yet again to Command. By command/leadership, I'm not thinking of Perform (Oratory), useful as that ability might be. And maybe we ought to think about Perform (Oratory) or just Perform having some particular uses.</p><p></p><p>The reason I used the design I did was twofold. First, I wanted the skill to have concrete active uses. I didn't want the skill to be waiting around for, "Perform a command test to pass this hurdle." I wanted it to be concretely useful as a problem solving skill. And secondly, I wanted it to be a social skill that was the special province of fighters and not shared necessarily with everyone that had access to Diplomacy and Perform, nor for that matter to require fighters to be good at Diplomacy and Perform in order to fulfill roles central to their archetype.</p><p></p><p>Similarly, I could have just said the Tactics skill was Knowledge (Tactics and War), but I wanted a skill that was not necessarily shared with every sage with access to Knowledge and which had more concrete active usages than just, "If you roll well on Knowledge (Tactics and War) in a particular 'room', the DM might give you some information."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6735136, member: 4937"] Oh sure. No arguments there. And I certainly agree you could fold Command into Diplomacy for game purposes in the same way you could fold Spot, Listen, and Sense Motive into a single skill, or fold Move Silently and Hide into a single skill. However, I didn't do that for two reasons. Sure, we could. However, I tend to dislike the division of Perform into separate silos because Perform is pretty weak as it is without limiting what you can perform. And additionally, this wouldn't have accomplished what I was going for. Additionally, while being able to give a great speech is an admirable trait in a leader, I tend to think of it as being different skill yet again to Command. By command/leadership, I'm not thinking of Perform (Oratory), useful as that ability might be. And maybe we ought to think about Perform (Oratory) or just Perform having some particular uses. The reason I used the design I did was twofold. First, I wanted the skill to have concrete active uses. I didn't want the skill to be waiting around for, "Perform a command test to pass this hurdle." I wanted it to be concretely useful as a problem solving skill. And secondly, I wanted it to be a social skill that was the special province of fighters and not shared necessarily with everyone that had access to Diplomacy and Perform, nor for that matter to require fighters to be good at Diplomacy and Perform in order to fulfill roles central to their archetype. Similarly, I could have just said the Tactics skill was Knowledge (Tactics and War), but I wanted a skill that was not necessarily shared with every sage with access to Knowledge and which had more concrete active usages than just, "If you roll well on Knowledge (Tactics and War) in a particular 'room', the DM might give you some information." [/QUOTE]
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