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Is there a compiled Broken 4e Bits?
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<blockquote data-quote="keterys" data-source="post: 4844698" data-attributes="member: 43019"><p>I'd agree that ranged attacks should be more common... but how does that help, say, animal minions. Like hyena minions for gnolls are very appropriate.</p><p></p><p>You hit this same problem with resistances, mind you - like necrotic resistance makes you immune to vampirespawn fleshrippers.</p><p></p><p>There's a few problems highlighted there, though - inadequate damage on many minions, resistance values too high, and battlerage vigor triggering many times per round and/or when you don't actually take damage. </p><p></p><p></p><p></p><p>Many of their enemies lacked ranged attacks, however. Generally not the minion types, mind you, but the breadth of enemies arrayed against them wasn't all that high.</p><p></p><p></p><p></p><p>Teleporting 25 feet every five minutes isn't that much more impressive than other options - I mean, Goliaths can roll two Athletics checks for climbing and jumping, every time, so they can leap across such gaps often enough, certainly climb much faster, etc. </p><p></p><p>Some people do complain, though, but I think mostly based on some sort of realism kick.</p><p></p><p></p><p></p><p>Eh, not really great precedent I suspect. </p><p></p><p></p><p></p><p>Yeah, I don't see Unicorn's Touch breaking any games. Maybe people are not arguing that it's broken in the 'breaking a game' sense, but in the 'this power is flawed to the point it should be scrapped or redesigned'. Using that definition, I could call lots of things broken, and it's not a bad definition. </p><p></p><p>I actually try to avoid using the term broken for such arguments, though - encourages boring play, trivializes certain encounters, overpowered, underpowered, dangerously imbalanced, easily exploitable, trumps <minions/solos/other game aspect>, etc are a whole lot more clear and less likely to get an instant 'That's not broken, my game's working fine with it!' or 'You just have to use this thing back at them!' response.</p></blockquote><p></p>
[QUOTE="keterys, post: 4844698, member: 43019"] I'd agree that ranged attacks should be more common... but how does that help, say, animal minions. Like hyena minions for gnolls are very appropriate. You hit this same problem with resistances, mind you - like necrotic resistance makes you immune to vampirespawn fleshrippers. There's a few problems highlighted there, though - inadequate damage on many minions, resistance values too high, and battlerage vigor triggering many times per round and/or when you don't actually take damage. Many of their enemies lacked ranged attacks, however. Generally not the minion types, mind you, but the breadth of enemies arrayed against them wasn't all that high. Teleporting 25 feet every five minutes isn't that much more impressive than other options - I mean, Goliaths can roll two Athletics checks for climbing and jumping, every time, so they can leap across such gaps often enough, certainly climb much faster, etc. Some people do complain, though, but I think mostly based on some sort of realism kick. Eh, not really great precedent I suspect. Yeah, I don't see Unicorn's Touch breaking any games. Maybe people are not arguing that it's broken in the 'breaking a game' sense, but in the 'this power is flawed to the point it should be scrapped or redesigned'. Using that definition, I could call lots of things broken, and it's not a bad definition. I actually try to avoid using the term broken for such arguments, though - encourages boring play, trivializes certain encounters, overpowered, underpowered, dangerously imbalanced, easily exploitable, trumps <minions/solos/other game aspect>, etc are a whole lot more clear and less likely to get an instant 'That's not broken, my game's working fine with it!' or 'You just have to use this thing back at them!' response. [/QUOTE]
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