D&D 4E Is there a Create Water spell or ritual in 4e?


log in or register to remove this ad

Well, the new essentials storm cleric has create water as a class feature.

There are also a few level one options to purify water (Purify Water & Clearwater Solution), which is good enough if there is at least some water around (say, if you are on the ocean, or are keeping your own pee).

However, actual rituals that create water... the only one I can see is Traveller's Feast (lvl 4), which creates food and water for 5 medium creatures.

And the Martial exploit Peerless Exploration (lvl 12) is very helpful in findidng water.
 

Well, the new essentials storm cleric has create water as a class feature.

There are also a few level one options to purify water (Purify Water & Clearwater Solution), which is good enough if there is at least some water around (say, if you are on the ocean, or are keeping your own pee).

However, actual rituals that create water... the only one I can see is Traveller's Feast (lvl 4), which creates food and water for 5 medium creatures.

And the Martial exploit Peerless Exploration (lvl 12) is very helpful in findidng water.

I think Traveller's Feast is what I am looking for, thanks...

Interested in it for a Druid PC in a Dark Sun campaign. I can see it being very useful in that setting.
 

I think Traveller's Feast is what I am looking for, thanks...

Interested in it for a Druid PC in a Dark Sun campaign. I can see it being very useful in that setting.
The Dark Sun Campaign Guide specifically points out in a sidebar early in the book that spells (Warpriest's Create Water), rituals (Traveler's Feast), and items (Belt of Nourishment) that create or amplify water and food are not appropriate to the Dark Sun setting and should be considered not to exist, as they completely spoil DS' unique survival challenges.
 
Last edited:

The Dark Sun Campaign Guide specifically points out in a sidebar early in the book that spells (Warpriest's Create Water), rituals (Traveler's Feast), and items (Belt of Nourishment) that create or amplify water and food are not appropriate to the Dark Sun setting and should be considered not to exist, as they completely spoil DS' unique survival challenges.

Well, I will bring that up to the DM then...

He may allow us to still do it, but make the ritual cost twice as much and/or maybe only useable 1/week.

Thanks for pointing that out though...
 

I think even the Survival skill foraging needs to be toned down to preserve the Dark Sun flavor of difficult desert survival adventures. I've found even my first level party I was DMing for was easily finding enough food and water with two characters with decent Survival skills.
 


Remove ads

Top