Ry
Explorer
Spawned off of the homebrew thread.
I keep having this urge / compulsion to make my campaign world and game storylines totally original, not use any outside material, and so on. I mean, I LOVE (and own a lot of) D&D, and I don't have a lot of time for writing a game world. I kind of get a "wow, what a hack I am" feeling, which is dumb because I know I take my games in cool directions and the players are getting what they want.
I'm can't be the only one who gets this. For those who've run into the same feeling, is there any technique you use to shake the feeling off?
I keep having this urge / compulsion to make my campaign world and game storylines totally original, not use any outside material, and so on. I mean, I LOVE (and own a lot of) D&D, and I don't have a lot of time for writing a game world. I kind of get a "wow, what a hack I am" feeling, which is dumb because I know I take my games in cool directions and the players are getting what they want.
I'm can't be the only one who gets this. For those who've run into the same feeling, is there any technique you use to shake the feeling off?