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Community
General Tabletop Discussion
D&D Older Editions
Is there a D&D 3.5 mechanic for ritual casting?
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<blockquote data-quote="Greenfield" data-source="post: 7351338" data-attributes="member: 6669384"><p>Exactly. Let me clarify.</p><p></p><p>Rituals take place in one hour increments. Each hour, every participant in the ritual may cast one spell, be it the primary or a secondary.</p><p></p><p>So if there's only one caster, the ritual will require one hour per spell involved. </p><p>Two casters? one hour for every two spells, with fractions rounded up. </p><p>Three casters? One hour for every three spells required, again with any leftovers calling for the extra hour.</p><p></p><p>Suppose we had three casters for the example. In the first hour the Primary spell, Magic Circle is cast. Another caster adds Continual Flame and the third one adds Fireball. The Glyph, to allow people to pass based on a pass phrase, has to happen in the second hour, since all involved participants have already cast a spell in the first one.</p><p></p><p>Magic Circle and Fireball are both third level spells, so if neither of those casters has the Ritual Caster feat then they need to be 11th level or so. Why? Because they can only contribute spells up to half their highest available spell rank, and that means that they have to able to cast 6th level spells.</p><p></p><p>The Cleric (Glyph of Warding and possibly Continual Flame) will have the feat as a class feature, and can use any spell in their prepared list.</p><p></p><p>Now, to be clear, this is mostly brainstorming. Nothing has come close to being play tested. It may be a complete fustercluck. It's a *PROPOSED* house rule, and even if it somehow works perfectly, should still be 100% at the DM's discretion.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7351338, member: 6669384"] Exactly. Let me clarify. Rituals take place in one hour increments. Each hour, every participant in the ritual may cast one spell, be it the primary or a secondary. So if there's only one caster, the ritual will require one hour per spell involved. Two casters? one hour for every two spells, with fractions rounded up. Three casters? One hour for every three spells required, again with any leftovers calling for the extra hour. Suppose we had three casters for the example. In the first hour the Primary spell, Magic Circle is cast. Another caster adds Continual Flame and the third one adds Fireball. The Glyph, to allow people to pass based on a pass phrase, has to happen in the second hour, since all involved participants have already cast a spell in the first one. Magic Circle and Fireball are both third level spells, so if neither of those casters has the Ritual Caster feat then they need to be 11th level or so. Why? Because they can only contribute spells up to half their highest available spell rank, and that means that they have to able to cast 6th level spells. The Cleric (Glyph of Warding and possibly Continual Flame) will have the feat as a class feature, and can use any spell in their prepared list. Now, to be clear, this is mostly brainstorming. Nothing has come close to being play tested. It may be a complete fustercluck. It's a *PROPOSED* house rule, and even if it somehow works perfectly, should still be 100% at the DM's discretion. [/QUOTE]
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Is there a D&D 3.5 mechanic for ritual casting?
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