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Is there a D&D setting that actually works how it would with access to D&D magic?
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<blockquote data-quote="squibbles" data-source="post: 8553606" data-attributes="member: 6937590"><p>There have been attempts. The ones that come to mind most quickly for me are <a href="https://www.montecookgames.com/store/product/ptolus-monte-cooks-city-by-the-spire/" target="_blank">Ptolus</a> and the <a href="https://forums.giantitp.com/showthread.php?222007-The-Definitive-Guide-to-the-Tippyverse-By-Emperor-Tippy" target="_blank">Tippyverse</a>. </p><p></p><p>There are also rather clever within-setting solutions why some D&D worlds might be stuck in the middle ages (<a href="http://mythlands-erce.blogspot.com/2019/07/alternate-oerths-mythic-greyhawk_85.html" target="_blank">here's a cool one for Greyhawk, based on Jack Vance's Lyonesse</a>).</p><p></p><p>But there are lots of ways to interpret "actually works" and they depend a lot on starting assumptions. Eberron assumes that lots of low level magic and magical conveniences are available to basically everyone. But you could assume instead that there are many powerful archmagi callously throwing around meteor swarms and storms of vengeance while ordinary people get nothing. <a href="https://www.drivethrurpg.com/product/117257/Qelong" target="_blank">Quelong</a>, an OSR setting about a fantasy version of Vietnam-War-devastated Cambodia, takes this latter tack.</p><p></p><p>Additionally, "D&D magic" is not terribly specific. What edition? What rulebooks? Ptolus and the Tippyverse are both settings based on 3e era rules, as is Eberron (though, as you mentioned, Eberron cheats). Some of the idiosyncratic weirdness in the Tippyverse, for example, doesn't work in other editions. For a lot of highly setting impactful spells, it matters what the <em>exact </em>rules are. Does a worldbuilding <a href="https://forum.rpg.net/index.php?threads/all-editions-but-mostly-osr-lets-talk-about-continual-light.792278/" target="_blank">problem</a> <a href="https://www.enworld.org/threads/the-economics-of-continual-flame.652011/" target="_blank">spell</a> like continual flame cost 50 gold, as it does in 5e and 3e, or is it free but gradually destroys the material it is cast on, as in 2e?</p><p></p><p>To my knowledge, nobody has made available a setting that fully works out the implications of the 5e spell list. I would be very interested to read it if someone has.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8553606, member: 6937590"] There have been attempts. The ones that come to mind most quickly for me are [URL='https://www.montecookgames.com/store/product/ptolus-monte-cooks-city-by-the-spire/']Ptolus[/URL] and the [URL='https://forums.giantitp.com/showthread.php?222007-The-Definitive-Guide-to-the-Tippyverse-By-Emperor-Tippy']Tippyverse[/URL]. There are also rather clever within-setting solutions why some D&D worlds might be stuck in the middle ages ([URL='http://mythlands-erce.blogspot.com/2019/07/alternate-oerths-mythic-greyhawk_85.html']here's a cool one for Greyhawk, based on Jack Vance's Lyonesse[/URL]). But there are lots of ways to interpret "actually works" and they depend a lot on starting assumptions. Eberron assumes that lots of low level magic and magical conveniences are available to basically everyone. But you could assume instead that there are many powerful archmagi callously throwing around meteor swarms and storms of vengeance while ordinary people get nothing. [URL='https://www.drivethrurpg.com/product/117257/Qelong']Quelong[/URL], an OSR setting about a fantasy version of Vietnam-War-devastated Cambodia, takes this latter tack. Additionally, "D&D magic" is not terribly specific. What edition? What rulebooks? Ptolus and the Tippyverse are both settings based on 3e era rules, as is Eberron (though, as you mentioned, Eberron cheats). Some of the idiosyncratic weirdness in the Tippyverse, for example, doesn't work in other editions. For a lot of highly setting impactful spells, it matters what the [I]exact [/I]rules are. Does a worldbuilding [URL='https://forum.rpg.net/index.php?threads/all-editions-but-mostly-osr-lets-talk-about-continual-light.792278/']problem[/URL] [URL='https://www.enworld.org/threads/the-economics-of-continual-flame.652011/']spell[/URL] like continual flame cost 50 gold, as it does in 5e and 3e, or is it free but gradually destroys the material it is cast on, as in 2e? To my knowledge, nobody has made available a setting that fully works out the implications of the 5e spell list. I would be very interested to read it if someone has. [/QUOTE]
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Is there a D&D setting that actually works how it would with access to D&D magic?
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