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General Tabletop Discussion
*Dungeons & Dragons
Is there a D&D setting that actually works how it would with access to D&D magic?
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<blockquote data-quote="RangerWickett" data-source="post: 8554474" data-attributes="member: 63"><p><em>Adventures in ZEITGEIST</em> posits a fantasy world that is undergoing an industrial revolution. Scholars are starting to understand the building blocks of magic the way we understand atoms in our world, so wondrous technology is possible, though the resources to build it to industrial scale are limited, so only some technologies are widely adopted enough to change the whole world.</p><p></p><p>So one justification for why schools don't teach everyone how to do magic is that the energy to perform magic is a finite resource, especially for more powerful stuff. Some cultures have found ways to produce more of those resources -- for instance, large organized religion harnesses the collective belief of worshipers so that the ordained can easily call upon it for divine spellcasting -- but mostly magical knacks are hard to hone into real power.</p><p></p><p>For things like teleportation, it's possible, but nations try to safeguard against the security risk it poses by building teleportation beacons to deflect planar travel to certain secure locations with a lot of military nearby. Resurrection magic is also possible, but the setting has a metaphysical limit that souls can't be restored if the body travels more than three miles. Plus the largest organized religion has a cartel that hunts down people who offer resurrections that they don't approve of.</p><p></p><p>The setting book just came out last week: <a href="https://www.drivethrurpg.com/product/384685/Level-Up-Adventures-in-ZEITGEIST-A5E" target="_blank">Level Up: Adventures in ZEITGEIST (A5E) - EN Publishing | ZEITGEIST Adventure Path | D&D 5th Edition | Level Up: Advanced 5th Edition | DriveThruRPG.com</a></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8554474, member: 63"] [I]Adventures in ZEITGEIST[/I] posits a fantasy world that is undergoing an industrial revolution. Scholars are starting to understand the building blocks of magic the way we understand atoms in our world, so wondrous technology is possible, though the resources to build it to industrial scale are limited, so only some technologies are widely adopted enough to change the whole world. So one justification for why schools don't teach everyone how to do magic is that the energy to perform magic is a finite resource, especially for more powerful stuff. Some cultures have found ways to produce more of those resources -- for instance, large organized religion harnesses the collective belief of worshipers so that the ordained can easily call upon it for divine spellcasting -- but mostly magical knacks are hard to hone into real power. For things like teleportation, it's possible, but nations try to safeguard against the security risk it poses by building teleportation beacons to deflect planar travel to certain secure locations with a lot of military nearby. Resurrection magic is also possible, but the setting has a metaphysical limit that souls can't be restored if the body travels more than three miles. Plus the largest organized religion has a cartel that hunts down people who offer resurrections that they don't approve of. The setting book just came out last week: [URL='https://www.drivethrurpg.com/product/384685/Level-Up-Adventures-in-ZEITGEIST-A5E']Level Up: Adventures in ZEITGEIST (A5E) - EN Publishing | ZEITGEIST Adventure Path | D&D 5th Edition | Level Up: Advanced 5th Edition | DriveThruRPG.com[/URL] [/QUOTE]
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General Tabletop Discussion
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Is there a D&D setting that actually works how it would with access to D&D magic?
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