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Is there a D&D setting that actually works how it would with access to D&D magic?
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<blockquote data-quote="Scruffy nerf herder" data-source="post: 8557084" data-attributes="member: 7034614"><p>You normally can't sell anything to anyone who isn't already predisposed on some level to like it. But these are things you can mention if you know newer players who seem as if they would be interested in a more alternative system such as Greyhawk:</p><p></p><p>Tell them it's a big shift towards the world being weird and mysterious, and even cruel. Magic and technology are often the same thing and the party is in a world that is basically built on the corpses of a hundred dead civilizations, some of which even had space ships.</p><p></p><p>You can throw good and evil out the window and dig into law vs chaos, and Greyhawk is super ideal for that. It is literally the only official D&D setting that is super grey about morality.</p><p></p><p>It can't be understated how big a deal this is when you've got, e.g., a setting like Golarion for Pathfinder. If you want to play Pathfinder, and want to play the official Pathfinder setting, you are stuck with a world where the players are basically hamstrung into not only being good characters but mostly interacting with non-monster NPCs who are good. This does not feel like much of a realistic world, it can make things less immersive.</p><p></p><p>Now if that's a big TL;DR or "quit it DM you're being long winded with your campaign pitch" then you need to cater to those players or find people a little more inquisitive and open to trying new things.</p></blockquote><p></p>
[QUOTE="Scruffy nerf herder, post: 8557084, member: 7034614"] You normally can't sell anything to anyone who isn't already predisposed on some level to like it. But these are things you can mention if you know newer players who seem as if they would be interested in a more alternative system such as Greyhawk: Tell them it's a big shift towards the world being weird and mysterious, and even cruel. Magic and technology are often the same thing and the party is in a world that is basically built on the corpses of a hundred dead civilizations, some of which even had space ships. You can throw good and evil out the window and dig into law vs chaos, and Greyhawk is super ideal for that. It is literally the only official D&D setting that is super grey about morality. It can't be understated how big a deal this is when you've got, e.g., a setting like Golarion for Pathfinder. If you want to play Pathfinder, and want to play the official Pathfinder setting, you are stuck with a world where the players are basically hamstrung into not only being good characters but mostly interacting with non-monster NPCs who are good. This does not feel like much of a realistic world, it can make things less immersive. Now if that's a big TL;DR or "quit it DM you're being long winded with your campaign pitch" then you need to cater to those players or find people a little more inquisitive and open to trying new things. [/QUOTE]
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Is there a D&D setting that actually works how it would with access to D&D magic?
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