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Is there a D&D setting that actually works how it would with access to D&D magic?
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<blockquote data-quote="James Gasik" data-source="post: 8557158" data-attributes="member: 6877472"><p>Scouring old books to see what they say about the number and role of Wizards in D&D, I've found the following in The Complete Wizard's Handbook:</p><p></p><p>"Many wizards serve as administrators, advisors, or teachers, or hold other positions of responsibility in their communities. The local citizens are likely to barrage such wizards with a constant stream of requests for favors and assistance."</p><p></p><p>"Worlds with Typical amounts of Magic. Typical in this sense means the amount of magic present within the limits of an average AD&D campaign world. In such worlds, magic is known to exist, but real wizards are regarded with awe and perhaps a little suspicion. Average people may be baffled by magic and others may be afraid of it, but all are impressed by it's power.</p><p></p><p>Wizards are uncommon, especially those of higher levels. Novices wishing to master a particular school of magic may have to work hard to find a suitable mentor or academy. In some areas of the world, certain specialists may not even exist. Spell books, magical items, and magical monsters are relatively rare; finding one will probably be a major event in the life of any character."</p><p></p><p>Compare that with this section in the 5e Dungeon Master's Guide:</p><p></p><p>"In most D&D worlds, magic is natural but still wondrous and sometimes frightening. People everywhere know about magic, and most people see evidence of it at some point in their lives. It permeates the cosmos and moves through the ancient processions of legendary heroes, the mysterious ruins of fallen empires, those touched by the gods, creatures born with supernatural power, and individuals who study the secrets of the multiverse. Histories and fireside tales are filled with the exploits of those who wield it. What normal folks know of magic depends on where they live and whether they know characters who practice magic. Citizens of an isiolated hamlet might not have seen true magic used for generations and speak in whispers of the strange powers of the old hermit living in the nearby woods. In the city of Waterdeep in the Forgotten Realms setting, the Watchful Order of Magists and Protectors is a guild of wizards. These arcanists wish to make wizardry more accessible so the order's members can profit from selling their services."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8557158, member: 6877472"] Scouring old books to see what they say about the number and role of Wizards in D&D, I've found the following in The Complete Wizard's Handbook: "Many wizards serve as administrators, advisors, or teachers, or hold other positions of responsibility in their communities. The local citizens are likely to barrage such wizards with a constant stream of requests for favors and assistance." "Worlds with Typical amounts of Magic. Typical in this sense means the amount of magic present within the limits of an average AD&D campaign world. In such worlds, magic is known to exist, but real wizards are regarded with awe and perhaps a little suspicion. Average people may be baffled by magic and others may be afraid of it, but all are impressed by it's power. Wizards are uncommon, especially those of higher levels. Novices wishing to master a particular school of magic may have to work hard to find a suitable mentor or academy. In some areas of the world, certain specialists may not even exist. Spell books, magical items, and magical monsters are relatively rare; finding one will probably be a major event in the life of any character." Compare that with this section in the 5e Dungeon Master's Guide: "In most D&D worlds, magic is natural but still wondrous and sometimes frightening. People everywhere know about magic, and most people see evidence of it at some point in their lives. It permeates the cosmos and moves through the ancient processions of legendary heroes, the mysterious ruins of fallen empires, those touched by the gods, creatures born with supernatural power, and individuals who study the secrets of the multiverse. Histories and fireside tales are filled with the exploits of those who wield it. What normal folks know of magic depends on where they live and whether they know characters who practice magic. Citizens of an isiolated hamlet might not have seen true magic used for generations and speak in whispers of the strange powers of the old hermit living in the nearby woods. In the city of Waterdeep in the Forgotten Realms setting, the Watchful Order of Magists and Protectors is a guild of wizards. These arcanists wish to make wizardry more accessible so the order's members can profit from selling their services." [/QUOTE]
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Is there a D&D setting that actually works how it would with access to D&D magic?
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