Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there a D&D setting that actually works how it would with access to D&D magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8557240" data-attributes="member: 6704184"><p>Respectfully, I genuinely don't think it is even remotely possible that a society would not develop those skills at all. Many modern Americans know how to manually start a fire and purify water, even though they've never <em>had</em> to use that knowledge in order to have warmth and clean water. </p><p></p><p>So, unless we are going full Dark Sword here, where literally 99% of the population can do useful magic, there will be people who have mundane skills. If magic use is a minority, most people, even many of those who can use magic, will have these skills. </p><p></p><p>Even if society decides that the magic way is better, the less optimal ways will survive, just as they do in real world societies. Right now, today, and at every point in history and in every society, people still make their own clothes, wash dishes by hand, and use manual methods of lighting fireplaces, stovetops, candles, etc. Manual feedback is satisfying. Watching something come into being by your hands is satisfying. People are not optimal, or even especially rational.</p><p></p><p></p><p>And the spell would tell you that. The person identifying disease knows what the disease is. Knowing the name of it isn't at all useful, nor does it make sense when you consider the <em>origin</em> of the spell. It has to have had a starting point, and that starting point really can't be names of illnesses. Nor does the spell say anything about language, or common nomenclature. </p><p></p><p>Also note that you learn what poisonous creature the poison is from, if any. </p><p></p><p>I just don't really see any way for the spell to function without giving the caster useful information about the type of disease. </p><p></p><p>Also, just being able to detect disease in a radius around you would reduce the spread of disease, as you could much more accurately quarantine the sick than we can <em>today</em>. And since it says you learn the kind of disease, you'd know if it's contagious or not, at the very least.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8557240, member: 6704184"] Respectfully, I genuinely don't think it is even remotely possible that a society would not develop those skills at all. Many modern Americans know how to manually start a fire and purify water, even though they've never [I]had[/I] to use that knowledge in order to have warmth and clean water. So, unless we are going full Dark Sword here, where literally 99% of the population can do useful magic, there will be people who have mundane skills. If magic use is a minority, most people, even many of those who can use magic, will have these skills. Even if society decides that the magic way is better, the less optimal ways will survive, just as they do in real world societies. Right now, today, and at every point in history and in every society, people still make their own clothes, wash dishes by hand, and use manual methods of lighting fireplaces, stovetops, candles, etc. Manual feedback is satisfying. Watching something come into being by your hands is satisfying. People are not optimal, or even especially rational. And the spell would tell you that. The person identifying disease knows what the disease is. Knowing the name of it isn't at all useful, nor does it make sense when you consider the [I]origin[/I] of the spell. It has to have had a starting point, and that starting point really can't be names of illnesses. Nor does the spell say anything about language, or common nomenclature. Also note that you learn what poisonous creature the poison is from, if any. I just don't really see any way for the spell to function without giving the caster useful information about the type of disease. Also, just being able to detect disease in a radius around you would reduce the spread of disease, as you could much more accurately quarantine the sick than we can [I]today[/I]. And since it says you learn the kind of disease, you'd know if it's contagious or not, at the very least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is there a D&D setting that actually works how it would with access to D&D magic?
Top