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General Tabletop Discussion
*Dungeons & Dragons
Is there a D&D setting that actually works how it would with access to D&D magic?
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<blockquote data-quote="James Gasik" data-source="post: 8557457" data-attributes="member: 6877472"><p>Item creation costs xp in 3.5 yes. It wasn't a lot of it, and the xp system was designed so that if you were lower level than the rest of your party, you earned more xp as a result. So you were never that far behind. As for how NPC's earn xp...this is a dirty secret the game has never, to my knowledge addressed. How did Farmer Bob become a 7th level Commoner? How did the master weaponsmith become a 11th level Expert? How did they progress so far without managing to upgrade to a "real" class? NPC's are whatever level the DM decides they have to be, and xp is never in the equation. </p><p></p><p>People moan about how Pathfinder got rid of the xp cost, but it really wasn't that big of a limiting factor. Unfortunately, neither is gold, since making an item costs you half it's price. Then you can sell it for double. So let's say you're a 9th level Wizard and you find a cheap, useful magic item- the Handy Haversack. The ability to carry more stuff without dealing with messy logistics and packing skills! This could revolutionize labor and trade! It costs me 1000 gp to make. Market price is 2000. But hey, I could actually lower the cost if I want to, as long as I'm making a profit.</p><p></p><p>But at full price, I make one, and sell it for enough to make 2. As long as I can find buyers, I can make these things forever (making sure to skim some money off the top for my own needs). If demand goes up, I can raise my prices to whatever the market will bear!</p><p></p><p>The only real cost for making magic items is the startup money, and TIME. Which NPC's have tons of, because they don't have to adventure- only player characters are forced to risk their lives to gain power.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8557457, member: 6877472"] Item creation costs xp in 3.5 yes. It wasn't a lot of it, and the xp system was designed so that if you were lower level than the rest of your party, you earned more xp as a result. So you were never that far behind. As for how NPC's earn xp...this is a dirty secret the game has never, to my knowledge addressed. How did Farmer Bob become a 7th level Commoner? How did the master weaponsmith become a 11th level Expert? How did they progress so far without managing to upgrade to a "real" class? NPC's are whatever level the DM decides they have to be, and xp is never in the equation. People moan about how Pathfinder got rid of the xp cost, but it really wasn't that big of a limiting factor. Unfortunately, neither is gold, since making an item costs you half it's price. Then you can sell it for double. So let's say you're a 9th level Wizard and you find a cheap, useful magic item- the Handy Haversack. The ability to carry more stuff without dealing with messy logistics and packing skills! This could revolutionize labor and trade! It costs me 1000 gp to make. Market price is 2000. But hey, I could actually lower the cost if I want to, as long as I'm making a profit. But at full price, I make one, and sell it for enough to make 2. As long as I can find buyers, I can make these things forever (making sure to skim some money off the top for my own needs). If demand goes up, I can raise my prices to whatever the market will bear! The only real cost for making magic items is the startup money, and TIME. Which NPC's have tons of, because they don't have to adventure- only player characters are forced to risk their lives to gain power. [/QUOTE]
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General Tabletop Discussion
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Is there a D&D setting that actually works how it would with access to D&D magic?
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