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Is there a d20 publication out for modifying somatic components for spells?
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<blockquote data-quote="Storyteller01" data-source="post: 2944520" data-attributes="member: 20931"><p>Ouch!! Who'd of thought that wanting to modify spell components would have garnered that kind of response. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Anyway, MGP has the Speak True Draconic skill. Spend points as a cross class skill (but with class skill rank limits) that allows you to tweak the verbal component of a spell (adding feats), but failure means serious backlash. Their materials component book allows you to alter spell effects. One example is using magnesium in a fireball spell, adding a blinding flash as well as damage. The backlash is less, but you have to figure out and find the new components. The component must follow one of the five principles, and they can do more than apply Energy Substitution to a spell. They've done wonders for the game I'm currently DM'ing.</p><p></p><p>Think of it this way; do you always want to use stock engines in a race, or are you going to use custom mods? When finding those custom mods, expect to blow an engine or two on the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm looking for something that does the same for somatic components, with a good explaination as to why. Speak True Draconic allows you to learn the language of magic, and arcane composition allows you to understand the interplay of material components (the book goes into great detail over htis). It would be nice to see the same done for somatic components (when using the fourth mudra while casting charm...). Gives spellcasters something worthwhile to spend skill points on.</p><p></p><p>Might just take your advice though AO, at least figuring it out for myself anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2944520, member: 20931"] Ouch!! Who'd of thought that wanting to modify spell components would have garnered that kind of response. :p Anyway, MGP has the Speak True Draconic skill. Spend points as a cross class skill (but with class skill rank limits) that allows you to tweak the verbal component of a spell (adding feats), but failure means serious backlash. Their materials component book allows you to alter spell effects. One example is using magnesium in a fireball spell, adding a blinding flash as well as damage. The backlash is less, but you have to figure out and find the new components. The component must follow one of the five principles, and they can do more than apply Energy Substitution to a spell. They've done wonders for the game I'm currently DM'ing. Think of it this way; do you always want to use stock engines in a race, or are you going to use custom mods? When finding those custom mods, expect to blow an engine or two on the way. ;) I'm looking for something that does the same for somatic components, with a good explaination as to why. Speak True Draconic allows you to learn the language of magic, and arcane composition allows you to understand the interplay of material components (the book goes into great detail over htis). It would be nice to see the same done for somatic components (when using the fourth mudra while casting charm...). Gives spellcasters something worthwhile to spend skill points on. Might just take your advice though AO, at least figuring it out for myself anyway. :) [/QUOTE]
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Is there a d20 publication out for modifying somatic components for spells?
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